Crate framebuffer

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Expand description

This crate defines a Framebuffer structure, which is effectively a region of memory that is interpreted as a 2-D array of pixels.

Re-exports

Modules

  • Defines the Pixel trait as well as basic pixel formats, like RBG/RBGA.

Structs

  • A framebuffer is a region of memory interpreted as a 2-D array of pixels. The memory buffer is a rectangular region with a width and height.

Functions

  • Initializes the final framebuffer based on graphics mode info obtained during boot.