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//! A text-mode terminal emulator.
//!
//! This provides basic support for various standards of control codes and escape sequences:
//! * ANSI
//! * VT100
//! * xterm
//!
//! This terminal emulator also supports Unicode characters;
//! see the [unicode-segmentation](https://crates.io/crates/unicode-segmentation) crate.
//! This support stems from our usage of Rust [`String`]s, which must be valid UTF-8.
//!
//! The text terminal emulator has several main responsibilities:
//! * Managing the scrollback buffer, a string of characters that should be printed to the screen.
//! * Determining which parts of that buffer should be displayed and using the window manager to do so.
//! * Handling the command line user input.
//! * Displaying the cursor at the right position
//! * Handling events delivered from the window manager.
//!
//! # Resources
//! * <https://www.gnu.org/software/screen/manual/screen.html#Control-Sequences>
//! * <https://man7.org/linux/man-pages/man4/console_codes.4.html>
//! * <https://vt100.net/docs/vt510-rm/chapter4.html>
//! * <https://en.wikipedia.org/wiki/ANSI_escape_code>
#![allow(clippy::range_plus_one)]
#![no_std]
#![feature(extract_if)]
// TODO: FIXME: remove this once the implementation is complete.
#![allow(dead_code, unused_variables, unused_imports)]
#[macro_use] extern crate alloc;
#[macro_use] extern crate log;
#[macro_use] extern crate bitflags;
extern crate event_types;
extern crate unicode_width;
extern crate core2;
extern crate vte;
#[macro_use] extern crate derive_more;
#[cfg(test)]
#[macro_use] extern crate std;
mod ansi_colors;
mod ansi_style;
use alloc::boxed::Box;
pub use ansi_colors::*;
pub use ansi_style::*;
use core::cmp::{Ordering, max, min};
use core::convert::TryInto;
use core::fmt;
use core::iter::repeat;
use core::num::NonZeroUsize;
use core::ops::{Bound, Deref, DerefMut, Index, IndexMut};
use alloc::string::String;
use alloc::vec::Vec;
use core2::io::{Read, Write};
use unicode_width::{UnicodeWidthChar, UnicodeWidthStr};
use vte::{Parser, Perform};
/// The position ("viewport") that the terminal is currently scrolled to.
///
/// By default, the terminal starts at the `Bottom`,
/// such that it will auto-scroll upon new characters being displayed.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum ScrollPosition {
/// The terminal is scrolled all the way up.
///
/// In this position, the terminal screen "viewport" is locked
/// and will **NOT** auto-scroll down to show any newly-outputted lines of text.
Top,
/// The terminal is scrolled to a specific point, given by the
/// contained `ScrollbackBufferPoint` that points to the `Unit`
/// that will be displayed in the upper-left hand corner of the screen viewport.
///
/// In this position, the terminal screen "viewport" is locked
/// and will **NOT** auto-scroll down to show any newly-outputted lines of text.
AtUnit(ScrollbackBufferPoint),
/// The terminal position is scrolled all the way down.
///
/// In this position, the terminal screen "viewport" is **NOT** locked
/// and will auto-scroll down to show any newly-outputted lines of text.
///
/// For convenience in calculating the screen viewport,
/// the contained fields are the same as in the `AtUnit` variant.
///
/// In this mode, the contained point must be updated whenever the screen is
/// scrolled down by virtue of a new line being displayed at the bottom.
/// the screen viewport is scrolled up or down.
Bottom(ScrollbackBufferPoint),
}
impl Default for ScrollPosition {
fn default() -> Self {
ScrollPosition::Bottom(ScrollbackBufferPoint::default())
}
}
impl ScrollPosition {
/// Returns the `ScrollbackBufferPoint` at which the screen viewport starts,
/// i.e., the coordinate in the scrollback buffer that maps to `ScreenPoint(0, 0)`.
fn start_point(&self) -> ScrollbackBufferPoint {
match self {
ScrollPosition::Top => ScrollbackBufferPoint::default(), // (0,0)
ScrollPosition::AtUnit(point) => *point,
ScrollPosition::Bottom(point) => *point,
}
}
}
/// An entire unbroken line of characters (`Unit`s) that has been written to a terminal.
///
/// `Line`s *only* end at an actual hard line break, i.e., a line feed / newline character.
///
/// Because each `Unit` in a `Line` represents exactly one displayed `Column` on the screen,
/// it is easy to calculate where soft line breaks (line wraps) will occur
/// based on the width of the screen.
#[derive(Debug, Default, Deref, DerefMut)]
pub struct Line {
/// The actual characters that comprise this `Line`.
units: Vec<Unit>,
}
impl Index<UnitIndex> for Line {
type Output = Unit;
fn index(&self, index: UnitIndex) -> &Self::Output {
&self.units[index.0]
}
}
impl IndexMut<UnitIndex> for Line {
fn index_mut(&mut self, index: UnitIndex) -> &mut Self::Output {
&mut self.units[index.0]
}
}
impl Line {
/// Returns a new empty Line.
fn new() -> Line {
Line::default()
}
/// Returns the `UnitIndex` of the last `Unit` in this `Line`,
/// effectively the length of this `Line` minus 1.
#[inline(always)]
fn last_unit(&self) -> UnitIndex {
UnitIndex(self.units.len().saturating_sub(1))
}
/// Iterates over the `Unit`s in this `Line` to find the next non-continuance `Unit`.
///
/// Returns the `UnitIndex` of that `Unit`.
#[inline(always)]
fn next_non_continuance_unit(&self, mut index: UnitIndex) -> UnitIndex {
while self.units.get(index.0).map(|u| u.wide.is_continuance()).unwrap_or_default() {
warn!("Untested: forward skipping continuance Unit at {:?}", index);
index += UnitIndex(1);
}
index
}
/// Iterates over the `Unit`s in this `Line` to find the previous non-continuance `Unit`.
///
/// Returns the `UnitIndex` of that `Unit`.
#[inline(always)]
fn previous_non_continuance_unit(&self, mut index: UnitIndex) -> UnitIndex {
while self.units.get(index.0).map(|u| u.wide.is_continuance()).unwrap_or_default() {
warn!("Untested: backward skipping continuance Unit at {:?}", index);
index -= UnitIndex(1);
}
index
}
/// Inserts the given character `c` with the given `Style` into this `Line` at the given `index`.
///
/// If the given `UnitIndex` is within the existing bounds of this `Line`,
/// all `Unit`s after it will be shifted to the right by one.
///
/// If the given `UnitIndex` is beyond the existing bounds of this `Line`,
/// then the `Line` will be padded with enough empty `Units` such that the given `Unit`
/// will be inserted at the correct `UnitIndex`.
/// The empty padding `Unit`s will have the given `Style`.
///
/// Returns the `UnitIndex` immediately following the newly-inserted `Unit`(s),
/// which is where the next `Unit` would be inserted on a future insert operation.
fn insert_unit(
&mut self,
index: UnitIndex,
c: char,
style: Style,
tab_width: u16,
) -> UnitIndex {
let index = self.next_non_continuance_unit(index);
// If the index is beyond the existing bounds of this Line, fill it with empty Units as padding.
if index.0 > self.units.len() {
let range_of_empty_padding = self.units.len() .. index.0;
let num_padding_units = range_of_empty_padding.len();
self.units.reserve(num_padding_units + 1);
if num_padding_units > 0 {
warn!("Untested scenario: pushing {} empty padding character(s) to line.", num_padding_units);
}
for _i in range_of_empty_padding {
self.units.push(Unit { style, ..Default::default() });
}
};
// Now that we've inserted any padding necessary, we simply insert the new Unit.
// The tab character '\t' requires special handling.
let num_units_added = if c == '\t' {
let tab_width = tab_width as usize;
self.units.reserve(tab_width);
// Insert one Unit to represent the actual start of the tab character.
self.units.insert(
index.0,
Unit {
character: Character::Single(c),
style,
wide: WideDisplayedUnit::TabStart,
}
);
// Insert `tab_width - 1` empty units to represent the rest of the tab space.
self.units.splice(
(index.0 + 1) .. (index.0 + 1),
core::iter::repeat(Unit {
character: Character::default(),
style,
wide: WideDisplayedUnit::TabFill,
}).take(tab_width - 1)
);
tab_width
}
else {
let character = Character::Single(c);
let displayed_width = character.displayable_width() as usize;
match displayed_width {
0 => panic!("Unsupported: inserting 0-width non-TAB character {} ({:?})", c, c),
1 => {
// TODO: check for ligatures for certain characters, which need to be combined into the previous `Unit`.
// In this case, we won't insert `c` into a new Unit, we'll simply append it to the previous `Unit`'s
// contained Character::Multi(...), converting it from a Character::Single(...) as necessary.
// We would then insert a new empty unit with the WideDisplayedUnit::MultiFill tag set.
self.units.insert(
index.0,
Unit { character, style, wide: WideDisplayedUnit::None }
);
1
}
width => {
self.units.insert(
index.0,
Unit { character, style, wide: WideDisplayedUnit::MultiStart }
);
// Insert `width - 1` empty units to represent the rest of the space occupied by this wide character.
self.units.splice(
(index.0 + 1) .. (index.0 + 1),
core::iter::repeat(Unit {
character: Character::default(),
style,
wide: WideDisplayedUnit::MultiFill,
}).take(width - 1)
);
width
}
}
};
index + UnitIndex(num_units_added)
}
/// Replaces the existing `Unit`(s) at the given `index` in this `Line` with the given character.
///
/// If the given `UnitIndex` is within the existing bounds of this `Line`,
/// the existing `Unit`(s) at that index will be replaced.
///
/// If the given `UnitIndex` is beyond the existing bounds of this `Line`,
/// this function does the same thing as [`Line::insert_unit()`].
///
/// Returns a tuple of:
/// 1. The `UnitIndex` immediately following the newly-replaced `Unit`(s),
/// which is where the next `Unit` would be replaced on a future operation.
/// 2. The difference in widths when replacing the old unit(s) with the new unit(s),
/// i.e., `new_unit_width - old_unit_width`.
/// If `0`, the units are the same width or there is no existing `Unit` to replace.
/// If positive, the new unit is wider than the old unit.
/// If negative, the old unit is wider than the new unit.
fn replace_unit(
&mut self,
index: UnitIndex,
c: char,
style: Style,
tab_width: u16
) -> (UnitIndex, i32) {
let index = self.next_non_continuance_unit(index);
if let Some(unit_to_replace) = self.units.get_mut(index.0) {
let character = Character::Single(c);
let old_width = unit_to_replace.displayable_width();
let new_width = character.displayable_width();
let width_diff = new_width as i32 - old_width as i32;
if old_width == new_width {
unit_to_replace.character = character;
unit_to_replace.style = style;
let next_unit_index = self.next_non_continuance_unit(index + UnitIndex(1));
(next_unit_index, width_diff)
} else {
// To handle the case when a new character has a different displayable width
// than the existing character it's replacing,
// we simply remove the existing character's `Unit`(s)
// and then insert the new character.
self.delete_unit(index);
let new_unit_index = self.insert_unit(index, c, style, tab_width);
(new_unit_index, width_diff)
}
} else {
// We're past the bounds of this line, so we insert a new unit at the end.
let new_unit_index = self.insert_unit(index, c, style, tab_width);
(new_unit_index, 0)
}
}
/// Deletes the given `Unit` from this `Line` at the given index.
///
/// This also deletes all continuance characters that correspond to this `Unit`.
///
/// As with standard [`Vec`] behavior, all `Unit`s after the given `index` are
/// shifted to the left.
/// As such, the given `index` does not need to be moved after invoking this function,
/// as it will already point to the `Unit` right after the last deleted `Unit`.
///
/// Returns the number of units that were actually deleted (including continuance units).
fn delete_unit(&mut self, index: UnitIndex) -> usize {
let index = self.previous_non_continuance_unit(index);
// TODO: if the scrollback cursor is at the end of the line,
// merge the next line into the current line.
let _removed_unit = self.units.remove(index.0);
let _removed_continuance_units = self.units.extract_if(|unit| unit.wide.is_continuance());
let num_removed_continuance_units = if false {
_removed_continuance_units.count()
} else {
let mut count = 0;
warn!("Deleted {}-width {:?}", _removed_unit.displayable_width(), _removed_unit);
for _u in _removed_continuance_units {
count += 1;
warn!("\t also deleted continuance {:?}", _u);
}
count
};
1 + num_removed_continuance_units
}
/// Returns the number of rows on the screen that this `Line` will span when displayed.
fn num_rows_as_displayed(&self, screen_width: Column) -> usize {
(self.units.len() / screen_width.0 as usize) + 1
}
}
/// A text-based terminal that supports the ANSI, xterm, VT100, and other standards.
///
/// The terminal's text buffer (scrollback buffer) is simply a sequence of `Unit`s,
/// in which each `Unit` contains one or more characters to be displayed.
/// The scrollback buffer is logically a 2-D array of `Unit`s but is stored on a per-line basis,
/// such that a `Line` is a `Vec<Unit>`, and the buffer itself is a `Vec<Line>`.
/// This representation helps avoid huge contiguous dynamic memory allocations.
///
pub struct TextTerminal<Backend> where Backend: TerminalBackend {
/// The buffer of all content that is currently displayed or has been previously displayed
/// on this terminal's screen, including in-band control and escape sequences.
/// This is what should be written out directly to the terminal backend.
///
/// Because this includes control/escape sequences in addition to regular characters,
/// the size of this scrollback buffer cannot be used to calculate line wrap lengths or scroll/cursor positions.
scrollback_buffer: ScrollbackBuffer,
/// The current position in the scrollback buffer, i.e.,
/// the specific `Line` and `Unit` that the cursor is pointing to.
/// This determines where the next input action will be applied to the scrollback_buffer,
/// such as inserting or overwriting a character, deleting text, selecting, etc.
///
/// This is the cursor that's modified by calculations in the terminal frontend,
/// while the `screen_cursor` is modified by calculations in the terminal backend display logic.
scrollback_cursor: ScrollbackBufferPoint,
/// The starting index of the scrollback buffer string slice that is currently being displayed on the text display
scroll_position: ScrollPosition,
/// The number of spaces a tab character `'\t'` occupies when displayed.
tab_width: u16,
/// The on-screen cursor of the terminal.
screen_cursor: ScreenCursor,
/// The mode settings/options that define the terminal's behavior.
mode: TerminalMode,
/// The terminal backend to which display actions are sent to be handled
/// in a backend-specific manner.
backend: Backend,
/// The VTE parser for parsing VT100/ANSI/xterm control and escape sequences.
///
/// The event handler for the [`Parser`] is a transient zero-cost object
/// of type `TerminalParserHandler` that is created on demand in
/// [`TextTerminal::handle_input()`] every time an input byte needs to be handled.
parser: Parser,
}
/// The scrollback buffer is stored as a row-major vector of [`Line`]s.
///
/// If indexed by a [`LineIndex`], it returns a [`Line`] reference,
/// which itself can be indexed by a [`UnitIndex`].
///
/// If indexed by a [`ScrollbackBufferPoint`] value,
/// it returns a reference to the [`Unit`] at that point.
#[derive(Debug, Deref, DerefMut)]
pub struct ScrollbackBuffer(Vec<Line>);
impl Index<LineIndex> for ScrollbackBuffer {
type Output = Line;
fn index(&self, index: LineIndex) -> &Self::Output {
&self.0[index.0]
}
}
impl IndexMut<LineIndex> for ScrollbackBuffer {
fn index_mut(&mut self, index: LineIndex) -> &mut Self::Output {
&mut self.0[index.0]
}
}
impl Index<ScrollbackBufferPoint> for ScrollbackBuffer {
type Output = Unit;
fn index(&self, index: ScrollbackBufferPoint) -> &Self::Output {
&self[index.line_idx][index.unit_idx]
}
}
impl IndexMut<ScrollbackBufferPoint> for ScrollbackBuffer {
fn index_mut(&mut self, index: ScrollbackBufferPoint) -> &mut Self::Output {
&mut self[index.line_idx][index.unit_idx]
}
}
impl ScrollbackBuffer {
/// Returns the `LineIndex` of the last `Line` in this `ScrollbackBuffer`.
#[inline(always)]
fn last_line(&self) -> LineIndex {
LineIndex(self.0.len().saturating_sub(1))
}
}
impl<Backend: TerminalBackend> TextTerminal<Backend> {
/// Create an empty `TextTerminal` with no text content.
///
/// # Arguments
/// * (`width`, `height`): the size of the terminal's backing screen in number of `(columns, rows)`.
/// * `backend`: the I/O stream to which data bytes will be written.
///
/// For example, a standard VGA text mode terminal is 80x25 (columns x rows).
pub fn new(width: u16, height: u16, mut backend: Backend) -> TextTerminal<Backend> {
backend.update_screen_size(ScreenSize {
num_columns: Column(width),
num_rows: Row(height),
});
let mut terminal = TextTerminal {
scrollback_buffer: ScrollbackBuffer(vec![Line::new()]), // start with one empty line
scrollback_cursor: ScrollbackBufferPoint::default(),
scroll_position: ScrollPosition::default(),
tab_width: 4,
screen_cursor: ScreenCursor::default(),
mode: TerminalMode::default(),
backend,
parser: Parser::new(),
};
// Clear the terminal backend upon start.
terminal.backend.clear_screen();
terminal.screen_cursor.position = terminal.backend.move_cursor_to(ScreenPoint::default());
// By default, terminal backends typically operate in Overwrite mode, not Insert mode.
let insert_mode = InsertMode::Overwrite;
terminal.backend.set_insert_mode(insert_mode);
terminal.mode.insert = insert_mode;
// let welcome = "Welcome to Theseus's text terminal! This is a long string that should overflow lines blah blah 12345";
let welcome = "Welcome to Theseus's text terminal! This is a long string that should overflow lines blah blah\nTesting a new line here";
terminal.handle_input(&mut welcome.as_bytes()).expect("failed to write terminal welcome message");
// TODO: issue a term info command to the terminal backend
// to obtain its size, and then resize this new `terminal` accordingly
terminal
}
/// Pulls as many bytes as possible from the given [`Read`]er
/// and handles that stream of bytes as input into this terminal.
///
/// Returns the number of bytes read from the given reader.
pub fn handle_input<R: Read>(&mut self, reader: &mut R) -> core2::io::Result<usize> {
const READ_BATCH_SIZE: usize = 128;
let mut total_bytes_read = 0;
let mut buf = [0; READ_BATCH_SIZE];
let mut handler = TerminalActionHandler {
scrollback_buffer: &mut self.scrollback_buffer,
scrollback_cursor: &mut self.scrollback_cursor,
scroll_position: &mut self.scroll_position,
screen_cursor: &mut self.screen_cursor,
backend: &mut self.backend,
tab_width: &mut self.tab_width,
mode: &mut self.mode,
};
// Keep reading for as long as there are more bytes available.
let mut n = READ_BATCH_SIZE;
while n == READ_BATCH_SIZE {
n = reader.read(&mut buf)?;
total_bytes_read += n;
for byte in &buf[..n] {
self.parser.advance(&mut handler, *byte);
}
}
Ok(total_bytes_read)
}
/// Flushes the entire viewable region of the terminal's screen
/// to the backend output stream.
///
/// No caching or performance optimizations are used.
pub fn flush(&mut self) -> core2::io::Result<usize> {
unimplemented!()
}
/// Resizes this terminal's screen to be `width` columns and `height` rows (lines),
/// in units of *number of characters*.
///
/// Currently, this does not automatically flush the terminal, redisplay its output,
/// or recalculate its cursor position.
///
/// Note: values will be adjusted to the minimum width and height of `2`.
pub fn resize_screen(&mut self, width: u16, height: u16) {
self.backend.update_screen_size(ScreenSize {
num_columns: Column(max(2, width)),
num_rows: Row( max(2, height)),
});
}
/// Returns the size of this terminal's screen.
#[inline(always)]
pub fn screen_size(&self) -> ScreenSize {
self.backend.screen_size()
}
}
/// A struct that implements handlers for all terminal emulator actions,
/// e.g., printing input characters, scrolling, moving the cursor, etc.
struct TerminalActionHandler<'term, Backend: TerminalBackend> {
// Note: we capture a mutable reference to each relevant field from the [`TextTerminal`] struct
// in order to work around Rust's inability to split multiple mutable borrows.
scrollback_buffer: &'term mut ScrollbackBuffer,
scrollback_cursor: &'term mut ScrollbackBufferPoint,
scroll_position: &'term mut ScrollPosition,
screen_cursor: &'term mut ScreenCursor,
backend: &'term mut Backend,
tab_width: &'term mut u16,
mode: &'term mut TerminalMode,
}
impl<'term, Backend: TerminalBackend> Perform for TerminalActionHandler<'term, Backend> {
// The callback invoked when a single character is ready to be printed to the screen.
fn print(&mut self, c: char) {
debug!("[PRINT]: char: {:?}", c);
// The parser treats the ASCII "DEL" (0x7F) as a printable char, but it's not.
// We pass it along to the `execute` function, which handles non-printable terminal actions.
if c == AsciiControlCodes::BackwardsDelete as char {
return self.execute(AsciiControlCodes::BackwardsDelete);
}
let style = Style::default(); // TODO: keep track of the current style changeset, if any, and use it here.
let screen_size = self.backend.screen_size();
let tab_width = *self.tab_width;
let orig_scrollback_pos = *self.scrollback_cursor;
let dest_line = &mut self.scrollback_buffer[orig_scrollback_pos.line_idx];
let display_action = match self.mode.insert {
InsertMode::Insert => {
self.scrollback_cursor.unit_idx = dest_line.insert_unit(
orig_scrollback_pos.unit_idx,
c,
style,
tab_width,
);
DisplayAction::Insert {
scrollback_start: orig_scrollback_pos,
scrollback_end: *self.scrollback_cursor,
screen_start: self.screen_cursor.position,
}
}
InsertMode::Overwrite => {
let (new_unit_index, width_diff) = dest_line.replace_unit(
orig_scrollback_pos.unit_idx,
c,
style,
tab_width,
);
self.scrollback_cursor.unit_idx = new_unit_index;
DisplayAction::Overwrite {
scrollback_start: orig_scrollback_pos,
scrollback_end: *self.scrollback_cursor,
screen_start: self.screen_cursor.position,
width_difference: width_diff,
}
}
};
// Now that we've handled modifying the scrollback buffer, we can move refresh the display.
let _orig_screen_cursor = self.screen_cursor.position;
let new_screen_cursor = self.backend.display(display_action, self.scrollback_buffer, None).unwrap();
self.screen_cursor.position = new_screen_cursor;
debug!("print({:?}): moved cursors from:\n\t {:?} -> {:?} \n\t {:?} -> {:?}",
c, orig_scrollback_pos, self.scrollback_cursor, _orig_screen_cursor, self.screen_cursor.position
);
// TODO: handle scroll_action appropriately
}
fn execute(&mut self, byte: u8) {
debug!("[EXECUTE]: byte: {:#X} ({:?})", byte, byte as char);
let screen_size = self.backend.screen_size();
match byte {
AsciiControlCodes::CarriageReturn => {
self.carriage_return();
if self.mode.cr_sends_lf == CarriageReturnSendsLineFeed::Yes {
self.line_feed();
}
}
AsciiControlCodes::LineFeed | AsciiControlCodes::VerticalTab => {
self.line_feed();
debug!("After line_feed(): {:?}, {:?}", self.scrollback_cursor, self.screen_cursor.position);
if self.mode.lf_sends_cr == LineFeedSendsCarriageReturn::Yes {
self.carriage_return();
}
}
AsciiControlCodes::Tab => self.print('\t'),
AsciiControlCodes::Backspace => {
// The backspace action simply moves the cursor back by one unit,
// without modifying the content or wrapping to the previous line.
if self.screen_cursor.position.column != Column(0) {
self.move_left(1, Wrap::No);
}
}
AsciiControlCodes::BackwardsDelete => {
// Move to the previous "whole" unit (skipping over continuance units) in the scrollback buffer and delete it.
let wrap = Wrap::Yes;
let (new_scrollback_position, new_screen_position, scroll_action) = decrement_both_cursors(
*self.scrollback_cursor,
self.screen_cursor.position,
1,
self.scrollback_buffer,
screen_size,
wrap,
);
*self.scrollback_cursor = new_scrollback_position;
// Note that we don't need to separately move the screen cursor here,
// as the below call to `display()` will automatically move it for us.
// TODO: handle scroll_action here
// After we've moved back one unit, delete that unit and then issue a corresponding display action.
let num_units_removed = self.scrollback_buffer[new_scrollback_position.line_idx].delete_unit(new_scrollback_position.unit_idx);
let display_action = DisplayAction::Delete {
screen_start: new_screen_position,
scrollback_start: new_scrollback_position,
num_units: num_units_removed,
};
let screen_cursor_after_display = self.backend.display(display_action, self.scrollback_buffer, None).unwrap();
debug!("After BackwardsDelete, screen cursor moved from {:?} -> {:?}", self.screen_cursor.position, screen_cursor_after_display);
self.screen_cursor.position = screen_cursor_after_display;
// warn!("Scrollback Buffer: {:?}", self.scrollback_buffer);
assert_eq!(screen_cursor_after_display, new_screen_position);
}
// Temp hack to handle Ctrl + C being pressed
0x03 => {
warn!("Note: QEMU is forwarding control sequences (like Ctrl+C) to Theseus. To exit QEMU, press Ctrl+A then X.");
}
_ => {
debug!("[EXECUTE]: unhandled byte: {:#X}", byte);
self.backend.write_bytes(&[byte]);
}
}
}
fn hook(&mut self, _params: &vte::Params, _intermediates: &[u8], _ignore: bool, _action: char) {
debug!("[HOOK]: parameters: {:?}\n\t intermediates: {:X?}\n\t ignore?: {}, action: {:?}",
_params, _intermediates, _ignore, _action,
);
}
fn put(&mut self, byte: u8) {
debug!("[PUT]: byte: {:#X?}", byte);
}
fn unhook(&mut self) {
debug!("[UNHOOK]");
}
fn osc_dispatch(&mut self, _params: &[&[u8]], _bell_terminated: bool) {
debug!("[OSC_DISPATCH]: bell_terminated?: {:?},\n\t params: {:X?}",
_bell_terminated, _params,
);
}
fn csi_dispatch(&mut self, params: &vte::Params, _intermediates: &[u8], _ignore: bool, action: char) {
debug!("[CSI_DISPATCH]: parameters: {:?}\n\t intermediates: {:X?}\n\t ignore?: {}, action: {:?}",
params, _intermediates, _ignore, action,
);
let screen_size = self.backend.screen_size();
let mut params_iter = params.into_iter();
let first_param = params_iter.next();
let first_param_value = match first_param.into_iter().flatten().copied().next() {
Some(x) if x != 0 => x,
other => 1, // the default parameter is `1` (for when the parameter is absent or 0).
};
const FORWARD_DELETE_PARAM: u16 = 3;
const HOME_KEY_PARAM: u16 = 1;
const END_KEY_PARAM: u16 = 4;
match (action, first_param_value) {
('~', FORWARD_DELETE_PARAM) => {
// Forward delete (the "Delete" key) was pressed, so delete the current unit from the scrollback buffer.
let wrap = Wrap::Yes;
let scrollback_cursor = *self.scrollback_cursor;
let num_units_removed = self.scrollback_buffer[scrollback_cursor.line_idx].delete_unit(scrollback_cursor.unit_idx);
let display_action = DisplayAction::Delete {
screen_start: self.screen_cursor.position,
num_units: num_units_removed,
scrollback_start: scrollback_cursor,
};
let _screen_cursor_after_display = self.backend.display(display_action, self.scrollback_buffer, None).unwrap();
assert_eq!(self.screen_cursor.position, _screen_cursor_after_display);
}
('~', HOME_KEY_PARAM) => {
// Home key was pressed, move to the beginning of the current row.
self.move_left(screen_size.num_columns.0 as usize, Wrap::No);
}
('~', END_KEY_PARAM) => {
// End key was pressed, move to the end (after the last unit) of the current row.
self.move_right(screen_size.num_columns.0 as usize, Wrap::No);
}
('A', num_rows) => {
// Down arrow was pressed, move the cursor up.
self.move_up(Row(1));
}
('B', num_rows) => {
// Down arrow was pressed, move the cursor down.
self.move_down(Row(1));
}
('C', num_units) => {
// Right arrow was pressed, move the cursor right.
self.move_right(num_units as usize, Wrap::Yes);
}
('D', num_units) => {
// Left arrow was pressed, move the cursor left.
self.move_left(num_units as usize, Wrap::Yes);
}
(_action, _first_param) => debug!("[CSI_DISPATCH] unhandled action: {}, first param: {}", _action, _first_param),
}
}
fn esc_dispatch(&mut self, _intermediates: &[u8], _ignore: bool, _byte: u8) {
debug!("[ESC_DISPATCH]: intermediates: {:X?}\n\t ignore?: {}, byte: {:#X}",
_intermediates, _ignore, _byte,
);
}
}
impl<'term, Backend: TerminalBackend> TerminalActionHandler<'term, Backend> {
/// Moves the screen cursor down one row.
///
/// If in Insert mode, a new `Line` will be inserted into the scrollback buffer,
/// with the remainder of the `Line` being reflowed onto the next new `Line`.
/// The column will be set back to `Column(0)`.
///
/// If in Overwrite mode, only the cursor's row position will be moved;
/// no line will be inserted and the column position will not change.
///
/// In either Insert or Overwrite mode, a new `Line` will be added if the cursor
/// is already at the last displayable line of the scrollback buffer.
///
/// As expected, this also adjusts the scrollback cursor position to the `Unit`
/// in the scrollback buffer at the corresponding new position of the screen cursor.
fn line_feed(&mut self) {
let screen_size = self.backend.screen_size();
let screen_width = screen_size.num_columns.0 as usize;
let original_screen_cursor = self.screen_cursor.position;
debug!("line_feed(): current position: {:?} {:?}", self.scrollback_cursor, self.screen_cursor.position);
if self.mode.insert == InsertMode::Overwrite {
// Adjust the scrollback cursor position to the unit displayed one row beneath it
self.move_down(Row(1));
debug!("line_feed(): after move_down() position: {:?} {:?}", self.scrollback_cursor, self.screen_cursor.position);
if let Some(line) = self.scrollback_buffer.get(self.scrollback_cursor.line_idx.0) {
// We're within the bounds of an existing Line, so there's nothing else to do.
self.screen_cursor.underneath = line.get(self.scrollback_cursor.unit_idx.0)
.cloned()
.unwrap_or_else(|| Unit {
style: line.last().map(|last_unit| last_unit.style).unwrap_or_default(),
..Default::default()
});
} else {
// There weren't enough existing Lines, so we need to insert them.
let num_empty_lines_to_insert = self.scrollback_cursor.line_idx.0 - self.scrollback_buffer.len() + 1;
debug!("line_feed(): inserting {} empty lines", num_empty_lines_to_insert);
for _i in 0..num_empty_lines_to_insert {
self.scrollback_buffer.push(Line::new());
}
}
}
else {
// If in Insert mode, we need to split the line at the current unit,
// insert a new line, and move the remainder of that Line's content into the new line.
let curr_line = &mut self.scrollback_buffer[self.scrollback_cursor.line_idx];
self.scrollback_cursor.unit_idx = curr_line.previous_non_continuance_unit(self.scrollback_cursor.unit_idx);
let new_line_units = curr_line.units.split_off(self.scrollback_cursor.unit_idx.0);
let new_line = Line { units: new_line_units };
// Insert the split-off new line into the scrollback buffer
let next_line_idx = self.scrollback_cursor.line_idx + LineIndex(1);
*self.scrollback_cursor = ScrollbackBufferPoint {
line_idx: next_line_idx,
unit_idx: UnitIndex(0), // could also keep the unit index as is, and insert padding into `new_line_units`
};
self.scrollback_buffer.insert(next_line_idx.0, new_line);
// Actually move the screen cursor down to the next row.
// The screen cursor's column has already been adjusted above.
self.screen_cursor.position.column.0 = 0;
self.screen_cursor.position.row.0 += 1;
let scroll_action = if self.screen_cursor.position.row > screen_size.last_row() {
let scroll_down = ScrollAction::Down(self.screen_cursor.position.row.0 as usize - screen_size.last_row().0 as usize);
self.screen_cursor.position.row = screen_size.last_row();
scroll_down
} else {
ScrollAction::None
};
// TODO: handle scroll action
self.screen_cursor.position = self.backend.move_cursor_to(self.screen_cursor.position);
}
}
/// Moves the screen cursor back to the beginning of the current row
/// and adjusts the scrollback cursor position to point to that corresponding Unit.
///
/// Note that a carriage return alone does not move the screen cursor down to the next row,
/// only a line feed (new line) can do that.
fn carriage_return(&mut self) {
if self.screen_cursor.position.column == Column(0) { return; }
let unit_idx = self.scrollback_cursor.unit_idx;
let screen_width = self.backend.screen_size().num_columns.0 as usize;
let index_of_previous_wrap = round_down(unit_idx.0, screen_width);
debug!("carriage_return: setting scrollback buffer at {:?} from {:?} to {:?}",
self.scrollback_cursor.line_idx, self.scrollback_cursor.unit_idx, index_of_previous_wrap
);
self.scrollback_cursor.unit_idx = UnitIndex(index_of_previous_wrap);
// self.screen_cursor.underneath = self.scrollback_buffer[*self.scrollback_cursor].clone();
// Move the screen cursor to the beginning of the current row.
self.screen_cursor.position.column = Column(0);
self.screen_cursor.position = self.backend.move_cursor_to(self.screen_cursor.position);
}
/// Moves the screen cursor up by the given number of rows
/// and sets the scrollback buffer position to the corresponding line and unit index.
///
/// This is a free-floating move operation that **does not** align the
/// screen cursor to existing units in the scrollback buffer.
/// That must be done separately if desired.
fn move_up(&mut self, num_rows: Row) {
let screen_size = self.backend.screen_size();
let orig_screen_position = self.screen_cursor.position;
let orig_scrollback_position = *self.scrollback_cursor;
if orig_screen_position.row == Row(0) { return; }
// First, adjust the screen cursor up by `num_rows`.
let num_rows = num_rows.0 as usize;
let orig_row = orig_screen_position.row.0 as usize;
let (new_screen_row, scroll_action) = if num_rows > orig_row {
(Row(0), ScrollAction::Up(num_rows - orig_row))
} else {
(Row((orig_row - num_rows) as u16), ScrollAction::None)
};
self.screen_cursor.position.row = new_screen_row;
trace!("move_up({:?}): orig_row: {:?}, new_screen_row: {:?}", num_rows, orig_row, new_screen_row);
self.screen_cursor.position = self.backend.move_cursor_to(self.screen_cursor.position);
// TODO: handle scroll action
let new_scrollback_position = self.screen_cursor.position.as_scrollback_point(
// TODO: after `as_scrollback_point()` supports backwards navigation from a point below the current screen point,
// then we can use the original positions. But since it doesn't support that, we must use the current scroll position.
//
// (orig_scrollback_position, orig_screen_position),
(self.scroll_position.start_point(), ScreenPoint::default()),
self.scrollback_buffer,
screen_size
);
*self.scrollback_cursor = new_scrollback_position;
}
/// Moves the screen cursor down by the given number of rows
/// and sets the scrollback buffer position to the corresponding line and unit index.
///
/// This is a free-floating move operation that **does not** align the
/// screen cursor to existing units in the scrollback buffer.
/// That must be done separately if desired.
fn move_down(&mut self, num_rows: Row) {
let screen_size = self.backend.screen_size();
let orig_screen_position = self.screen_cursor.position;
let orig_scrollback_position = *self.scrollback_cursor;
// First, adjust the screen cursor down by `num_rows`.
let orig_row = orig_screen_position.row.0 as usize;
let last_row = screen_size.last_row().0 as usize;
let target_row = orig_row + num_rows.0 as usize;
let (new_screen_row, scroll_action) = if target_row > last_row {
(screen_size.last_row(), ScrollAction::Down(target_row - last_row))
} else {
(Row(target_row as u16), ScrollAction::None)
};
self.screen_cursor.position.row = new_screen_row;
trace!("move_down({:?}): orig_row: {:?} target_row: {:?}, new_screen_row: {:?}", num_rows, orig_row, target_row, new_screen_row);
self.screen_cursor.position = self.backend.move_cursor_to(self.screen_cursor.position);
// TODO: handle scroll action
let new_scrollback_position = self.screen_cursor.position.as_scrollback_point(
(orig_scrollback_position, orig_screen_position),
self.scrollback_buffer,
screen_size
);
*self.scrollback_cursor = new_scrollback_position;
}
fn move_left(&mut self, num_units: usize, wrap: Wrap) {
let (new_scrollback_position, new_screen_position, scroll_action) = decrement_both_cursors(
*self.scrollback_cursor,
self.screen_cursor.position,
num_units,
self.scrollback_buffer,
self.backend.screen_size(),
wrap,
);
debug!("move_left({}, Wrap::{:?}): moving from\n\t {:?} -> {:?}\n\t {:?} -> {:?} \n\t scroll action: {:?}",
num_units, wrap, self.scrollback_cursor, new_scrollback_position, self.screen_cursor.position, new_screen_position, scroll_action
);
*self.scrollback_cursor = new_scrollback_position;
self.screen_cursor.position = self.backend.move_cursor_to(new_screen_position);
// TODO: handle or return scroll_action here
}
fn move_right(&mut self, num_units: usize, wrap: Wrap) {
let (new_scrollback_position, new_screen_position, scroll_action) = increment_both_cursors(
*self.scrollback_cursor,
self.screen_cursor.position,
num_units,
self.scrollback_buffer,
self.backend.screen_size(),
wrap,
);
debug!("move_right({}, Wrap::{:?}): moving from\n\t {:?} -> {:?}\n\t {:?} -> {:?} \n\t scroll action: {:?}",
num_units, wrap, self.scrollback_cursor, new_scrollback_position, self.screen_cursor.position, new_screen_position, scroll_action
);
*self.scrollback_cursor = new_scrollback_position;
self.screen_cursor.position = self.backend.move_cursor_to(new_screen_position);
// TODO: handle or return scroll_action here
}
#[inline]
fn get_unit_underneath_cursor(&mut self) {
}
}
/// Decrements the scrollback cursor by the given number of units
/// and moves the screen cursor correspondingly (in conjunction) with the scrollback cursor.
///
/// Returns the new positions of the scrollback cursor and the screen cursor,
/// as well as a `ScrollAction` describing what, if any, scrolling action needs to occur
/// based on the cursor movement.
///
/// After moving the scrollback cursor by `num_units`, its position will be auto-snapped
/// to the closest previous non-continuance unit to ensure it is validly aligned.
///
fn decrement_both_cursors(
scrollback_position: ScrollbackBufferPoint,
screen_position: ScreenPoint,
mut num_units: usize,
scrollback_buffer: &ScrollbackBuffer,
screen_size: ScreenSize,
wrap: Wrap,
) -> (ScrollbackBufferPoint, ScreenPoint, ScrollAction) {
let screen_width = screen_size.num_columns.0 as usize;
if wrap == Wrap::No {
// Don't decrement past the beginning of a screen row.
let new_scrollback_position = max(
round_down(scrollback_position.unit_idx.0, screen_width),
scrollback_position.unit_idx.0.saturating_sub(num_units)
);
let new_scrollback_unit_idx = scrollback_buffer[scrollback_position.line_idx]
.previous_non_continuance_unit(UnitIndex(new_scrollback_position));
let units_moved = scrollback_position.unit_idx - new_scrollback_unit_idx;
let new_screen_column = screen_position.column.0.saturating_sub(units_moved.0 as u16);
return (
ScrollbackBufferPoint { line_idx: scrollback_position.line_idx, unit_idx: new_scrollback_unit_idx },
ScreenPoint { row: screen_position.row, column: Column(new_screen_column) },
ScrollAction::None
);
}
// Here, we handle the more complex case of cursor movement that may wrap backwards to a previous row/line.
let mut scrollback_position = scrollback_position;
let mut screen_rows_moved_up = 0;
let mut screen_column = screen_position.column;
while num_units > 0 {
// Move backwards in this Line by up to `num_units`, not exceeding the bounds of this Line's units vector.
let original_unit_idx = scrollback_position.unit_idx.0;
let new_unit_idx = original_unit_idx.saturating_sub(num_units);
scrollback_position.unit_idx.0 = new_unit_idx;
num_units = num_units.saturating_sub(original_unit_idx); // we've "handled" `original_unit_idx` units worth of movement
// Calculate how many screen rows we just moved up when moving backwards in this Line's unit index.
let old_row = original_unit_idx / screen_width;
let new_row = new_unit_idx / screen_width;
screen_rows_moved_up += old_row - new_row;
screen_column = Column((scrollback_position.unit_idx.0 % screen_width) as u16);
// If we still have more units to move backwards by,
// then we need to wrap back to the previous Line in the scrollback buffer (if there is one).
if num_units > 0 {
if scrollback_position.line_idx > LineIndex(0) {
// wrap backwards to the end of the previous line
scrollback_position.line_idx -= LineIndex(1);
scrollback_position.unit_idx = scrollback_buffer[scrollback_position.line_idx].last_unit();
num_units = num_units.saturating_sub(1);
// Calculate the corresponding screen position
screen_column = Column((scrollback_position.unit_idx.0 % screen_width) as u16);
screen_rows_moved_up += 1;
} else {
// we're at the first line, so there's nowhere to wrap backwards to.
break;
}
}
}
// Adjust the cursor to the closest previous non-continuance unit boundary.
let original_unit_idx = scrollback_position.unit_idx;
let new_unit_idx = scrollback_buffer[scrollback_position.line_idx]
.previous_non_continuance_unit(scrollback_position.unit_idx);
if new_unit_idx != original_unit_idx {
scrollback_position.unit_idx = new_unit_idx;
// Calculate how many screen rows we just moved up when moving to the previous non-continuance unit.
let old_row = original_unit_idx.0 / screen_width;
let new_row = new_unit_idx.0 / screen_width;
screen_rows_moved_up += old_row - new_row;
screen_column = Column((new_unit_idx.0 % screen_width) as u16);
}
// Finally, use `screen_rows_moved_up` to calculate the new screen cursor position
// and whether a scroll action is necessary.
let orig_row = screen_position.row;
let (new_screen_row, scroll_action) = if screen_rows_moved_up > orig_row.0 as usize {
(Row(0), ScrollAction::Up(screen_rows_moved_up - orig_row.0 as usize))
} else {
(Row(orig_row.0 - screen_rows_moved_up as u16), ScrollAction::None)
};
(
scrollback_position,
ScreenPoint {
row: new_screen_row,
column: screen_column,
},
scroll_action,
)
}
/// Increments the scrollback cursor by the given number of units
/// and moves the screen cursor correspondingly (in conjunction) with the scrollback cursor.
///
/// Returns the new positions of the scrollback cursor and the screen cursor,
/// as well as a `ScrollAction` describing what, if any, scrolling action needs to occur
/// based on the cursor movement.
///
/// After moving the scrollback cursor by `num_units`, its position will be auto-snapped
/// to the next closest non-continuance unit to ensure it is validly aligned.
///
fn increment_both_cursors(
scrollback_position: ScrollbackBufferPoint,
screen_position: ScreenPoint,
mut num_units: usize,
scrollback_buffer: &ScrollbackBuffer,
screen_size: ScreenSize,
wrap: Wrap,
) -> (ScrollbackBufferPoint, ScreenPoint, ScrollAction) {
let screen_width = screen_size.num_columns.0 as usize;
if wrap == Wrap::No {
let line = &scrollback_buffer[scrollback_position.line_idx];
// Don't increment past the last screen column or past the end of this line.
let new_scrollback_unit_idx = min(min(
round_down(scrollback_position.unit_idx.0, screen_width) + screen_width - 1,
line.len()), // not `len() - 1` because we want to move the cursor to right after the last unit
scrollback_position.unit_idx.0.saturating_add(num_units),
);
let new_scrollback_unit_idx = line.next_non_continuance_unit(UnitIndex(new_scrollback_unit_idx));
let units_moved = new_scrollback_unit_idx - scrollback_position.unit_idx;
let new_screen_column = screen_position.column.0.saturating_add(units_moved.0 as u16);
return (
ScrollbackBufferPoint { line_idx: scrollback_position.line_idx, unit_idx: new_scrollback_unit_idx },
ScreenPoint { row: screen_position.row, column: Column(new_screen_column) },
ScrollAction::None
);
}
// Here, we handle the more complex case of cursor movement that may wrap forwards to a future row/line.
let mut scrollback_position = scrollback_position;
let mut screen_rows_moved_down = 0;
let mut screen_column = screen_position.column;
while num_units > 0 {
// Move forwards in this Line by up to `num_units`, not exceeding the bounds of this Line's units vector.
let original_unit_idx = scrollback_position.unit_idx.0;
let new_unit_idx = original_unit_idx.saturating_add(num_units);
scrollback_position.unit_idx = min(UnitIndex(new_unit_idx), scrollback_buffer[scrollback_position.line_idx].last_unit());
num_units = num_units.saturating_sub(scrollback_position.unit_idx.0 - original_unit_idx); // we've "handled" this many units worth of movement
// Calculate how many screen rows we just moved down when moving forwards through this Line's units.
let old_row = original_unit_idx / screen_width;
let new_row = new_unit_idx / screen_width;
screen_rows_moved_down += new_row - old_row;
screen_column = Column((scrollback_position.unit_idx.0 % screen_width) as u16);
// If we still have more units to move forwards by,
// then we need to wrap forwards to the next Line in the scrollback buffer (if there is one).
if num_units > 0 {
if scrollback_position.line_idx >= scrollback_buffer.last_line() {
// we're at the last line, so there's nowhere to wrap forwards to.
break;
} else {
// wrap forwards to the beginning of the next line
scrollback_position.line_idx += LineIndex(1);
scrollback_position.unit_idx = UnitIndex(0);
num_units = num_units.saturating_sub(1);
// Calculate the corresponding screen position
screen_column = Column(0);
screen_rows_moved_down += 1;
}
}
}
// Adjust the cursor to the next closest non-continuance unit boundary.
let original_unit_idx = scrollback_position.unit_idx;
let new_unit_idx = scrollback_buffer[scrollback_position.line_idx]
.next_non_continuance_unit(scrollback_position.unit_idx);
if new_unit_idx != original_unit_idx {
scrollback_position.unit_idx = new_unit_idx;
// Calculate how many screen rows we just moved down when moving to the next non-continuance unit.
let old_row = original_unit_idx.0 / screen_width;
let new_row = new_unit_idx.0 / screen_width;
screen_rows_moved_down += new_row - old_row;
screen_column = Column((new_unit_idx.0 % screen_width) as u16);
}
// Finally, use `screen_rows_moved_down` to calculate the new screen cursor position
// and whether a scroll action is necessary.
let orig_row = screen_position.row.0 as usize;
let target_row = orig_row + screen_rows_moved_down;
let last_row = screen_size.last_row().0 as usize;
let (new_screen_row, scroll_action) = if target_row > last_row {
(screen_size.last_row(), ScrollAction::Down(target_row - last_row))
} else {
(Row(target_row as u16), ScrollAction::None)
};
(
scrollback_position,
ScreenPoint {
row: new_screen_row,
column: screen_column,
},
scroll_action,
)
}
/// The character stored in each [`Unit`] of the terminal screen.
///
/// In the typical case, a character (e.g., an ASCII letter or a single UTF-8 character)
/// fits into Rust's primitive `char` type, so we use that by default.
///
/// In the rare case of a character that consist of multiple UTF-8 sequences, e.g., complex emoji,
/// we store the entire character here as a dynamically-allocated `String`.
/// This saves space in the typical case of a character being 4 bytes or less (`char`-sized).
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum Character {
Single(char),
Multi(String),
}
impl Character {
/// Returns the number of columns required to display this `Character` within a `Unit`,
/// either a single `char` or a `String`.
///
/// A return value of `0` indicates this `Unit` requires special handling
/// to determine its displayable width.
/// This includes characters like new lines, carriage returns, tabs, etc.
pub fn displayable_width(&self) -> u16 {
match &self {
Character::Single(c) => UnicodeWidthChar::width(*c).unwrap_or(0) as u16,
Character::Multi(s) => UnicodeWidthStr::width(&**s) as u16,
}
}
}
impl fmt::Display for Character {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match &self {
Character::Single(c) => write!(f, "{c}"),
Character::Multi(s) => write!(f, "{s}"),
}
}
}
impl Default for Character {
fn default() -> Self {
Character::Single('\u{0}')
}
}
/// A `Unit` is a single character block displayed in the terminal.
///
/// Some terminal emulators call this structure a `cell`,
/// but this is different from the concept of a `cell` because it may contain
/// more than just a single displayable character, in order to support complex Unicode/emoji.
///
/// # 1-to-1 Relationship between Units and Columns
/// It is guaranteed that one `Unit` in the scrollback buffer corresponds to exactly one screen column,
/// which makes it easy to calculate the conversions between screen cursor coordinate points
/// and scrollback buffer coordinate points.
/// For example, if the screen is 80 columns wide, a Line with 120 units will display across
/// exactly 1.5 lines, displaying right up to the 40th column of the second row.
///
/// Because a complex Unicode character may require more than one column to display,
/// such as a tab or emoji sequence, there are flags in a `Unit` that indicate whether it is
/// part of a wider display character sequence.
/// There are flags for both the beginning unit and all of the placeholder units that follow it
/// (which exist solely to satisfy the 1-to-1 relationship between screen columns and scrollback buffer units).
/// Thus, it is easy to determine where multi-column Unit sequences start and end.
///
/// Wide-display character sequences like tabs and emoji are **always** stored completely
/// in the starting Unit (as a [`Character::Multi`] variant),
/// with the following placeholder Units containing a default empty [`Character::Single`]
/// with the null character within it.
/// This conveniently allows the screen cursor to store a single `Unit` object within it
/// that represents the entirety of that displayable Unit,
/// instead of more complex storage strategy that splits up wide character sequences into
/// multiple `Unit`s.
///
///
/// # What Units are Not
/// Displayable control/escape sequences, i.e., those that affect text style,
/// **do not** exist as individual `Unit`s,
/// though their effects on text style are represented by a `Unit`'s `FormatFlags`.
///
/// Non-displayable control/escape sequences, i.e., bells, backspace, delete, etc,
/// are **NOT** saved as `Unit`s in the terminal's scrollback buffer,
/// as they cannot be displayed and are simply transient actions.
#[derive(Clone, Debug, Default)]
pub struct Unit {
/// The displayable character(s) held in this `Unit`.
character: Character,
/// The style/formatting with which this `Unit`s character(s) should be displayed.
style: Style,
/// Indicates if and how this `Unit` is part of a wide-displayed character sequence.
wide: WideDisplayedUnit,
}
impl Deref for Unit {
type Target = Character;
fn deref(&self) -> &Self::Target {
&self.character
}
}
/// The size of a terminal screen, expressed as the
/// number of columns (x dimension) by the number of rows (y dimension).
///
/// The default screen size is 80 columns by 25 rows.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct ScreenSize {
/// The width of the screen viewport in number of columns (x dimension).
pub num_columns: Column,
/// The height of the screen viewport in number of rows (y dimension).
pub num_rows: Row,
}
impl Default for ScreenSize {
fn default() -> Self {
ScreenSize {
num_columns: Column(80),
num_rows: Row(25),
}
}
}
impl ScreenSize {
/// Returns the index of the final `Row`, which is `num_rows - 1`.
#[inline(always)]
pub fn last_row(&self) -> Row {
self.num_rows - Row(1)
}
/// Returns the index of the final `Column`, which is `num_columns - 1`.
#[inline(always)]
pub fn last_column(&self) -> Column {
self.num_columns - Column(1)
}
}
/// A 2D position value that represents a point on the screen,
/// in which `(0, 0)` represents the top-left corner.
/// Thus, a valid `ScreenPoint` must fit be the bounds of
/// the current [`ScreenSize`].
#[derive(Copy, Clone, Default, PartialEq, Eq)]
#[derive(Add, AddAssign, Sub, SubAssign)]
pub struct ScreenPoint {
column: Column,
row: Row,
}
impl Ord for ScreenPoint {
fn cmp(&self, other: &Self) -> Ordering {
if self.row == other.row {
self.column.cmp(&other.column)
} else {
self.row.cmp(&other.row)
}
}
}
impl PartialOrd for ScreenPoint {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl fmt::Debug for ScreenPoint {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "({:?}, {:?})", self.column, self.row)
}
}
impl ScreenPoint {
/// Returns the point in the scrollback buffer that this `ScreenPoint` points to
/// based on the given known origin point.
///
/// The `origin_point` is the `ScrollbackBufferPoint` that is currently displayed at `ScreenPoint(0,0)`,
/// i.s., the coordinate of the `Unit` in the scrollback buffer that is at the upper-left corner of the screen.
/// Typically, this can be obtained using the current screen `ScrollPosition`,
/// see [`ScrollPosition::start_point()`].
///
/// A `Unit` may or may not exist at the returned `ScrollbackBufferPoint`.
///
/// If the scrollback buffer does not have sufficient lines (rows) or units (columns),
/// this returns a `ScrollbackBufferPoint` based on the assumption that
/// sufficient empty lines (that occupy one row each) and empty units (that occupy one column each)
/// would be inserted into the scrollback buffer.
fn as_scrollback_point(
&self,
known_prior_point: (ScrollbackBufferPoint, ScreenPoint),
scrollback_buffer: &ScrollbackBuffer,
screen_size: ScreenSize,
) -> ScrollbackBufferPoint {
let screen_width = screen_size.num_columns.0 as usize;
let target_row = self.row.0 as usize;
let target_column = self.column.0 as usize;
assert!(known_prior_point.1 <= *self); // TODO: support calculations if `self` is before the known screen point
let mut row = known_prior_point.1.row.0 as usize;
let ScrollbackBufferPoint { mut line_idx, mut unit_idx } = known_prior_point.0;
// Iterate over the lines in the scrollback buffer starting at the current position
// to determine how many displayed rows on screen each line takes up.
while let Some(line) = scrollback_buffer.get(line_idx.0) {
let start_row = unit_idx.0 / screen_width;
let last_unit = line.last_unit().0;
let end_row = last_unit / screen_width;
let additional_rows = end_row.saturating_sub(start_row);
row += additional_rows;
trace!("as_scrollback_point(): {:?}: start_row: {:?}, last_unit: {:?}, end_row: {:?}, additional_rows: {:?}, row: {:?}, target_row: {:?}",
line_idx, start_row, last_unit, end_row, additional_rows, row, target_row
);
if row >= target_row {
let row_overshoot = row - target_row;
trace!("as_scrollback_point(): row_overshoot: {:?}", row_overshoot);
unit_idx = UnitIndex(last_unit.saturating_sub(row_overshoot * screen_width));
break;
}
// This `line` didn't cover enough displayed rows, so we move to the next one and keep going.
row += 1;
line_idx += LineIndex(1);
unit_idx = UnitIndex(0);
}
trace!("as_scrollback_point(): after iterating, row: {:?}, target_row: {:?}, line_idx: {:?}", row, target_row, line_idx);
if row < target_row {
// The scrollback buffer didn't have enough lines.
// Currently, `line_idx` is right after the last line.
// We calculate the target line index as: `line_idx - 1 + (target_row - row)`.
let target_line = line_idx.0.saturating_add(target_row).saturating_sub(row).saturating_sub(1);
trace!("as_scrollback_point(): target_line: {:?}", target_line);
ScrollbackBufferPoint {
line_idx: LineIndex(target_line),
unit_idx: UnitIndex(target_column),
}
} else {
// The scrollback buffer had enough lines.
ScrollbackBufferPoint {
line_idx,
unit_idx: UnitIndex(round_down(unit_idx.0, screen_width) + target_column),
}
}
}
}
/// A row index or number of rows in the y-dimension of the screen viewport.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
#[derive(Add, AddAssign, Sub, SubAssign)]
pub struct Row(u16);
/// A column index or number of columns in the x-dimension of the screen viewport.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
#[derive(Add, AddAssign, Sub, SubAssign)]
pub struct Column(u16);
/// A 2D position value that represents a point in the scrollback buffer,
/// in which `(0, 0)` represents the `Unit` at the first column of the first line.
#[derive(Copy, Clone, Default, PartialEq, Eq)]
#[derive(Add, AddAssign, Sub, SubAssign)]
pub struct ScrollbackBufferPoint {
unit_idx: UnitIndex,
line_idx: LineIndex,
}
impl Ord for ScrollbackBufferPoint {
fn cmp(&self, other: &Self) -> Ordering {
if self.line_idx == other.line_idx {
self.unit_idx.cmp(&other.unit_idx)
} else {
self.line_idx.cmp(&other.line_idx)
}
}
}
impl PartialOrd for ScrollbackBufferPoint {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl fmt::Debug for ScrollbackBufferPoint {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "({:?}, {:?})", self.unit_idx, self.line_idx)
}
}
/// An index of a `Line` in the scrollback buffer.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
#[derive(Add, AddAssign, Sub, SubAssign)]
pub struct LineIndex(usize);
/// An index of a `Unit` in a `Line` in the scrollback buffer.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
#[derive(Add, AddAssign, Sub, SubAssign)]
pub struct UnitIndex(usize);
#[derive(Debug, Default)]
struct ScreenCursor {
/// The position of the cursor on the terminal screen,
/// given as `(x, y)` where `x` is the row index
/// and `y` is the column index.
position: ScreenPoint,
/// The character that is beneath the cursor,
/// which is possibly occluded by the cursor (depending on its style).
underneath: Unit,
/// The style of the cursor when it is displayed.
style: CursorStyle,
}
#[derive(Debug, Default)]
pub enum CursorStyle {
/// A rectangle that covers the entire character box. This is the default.
#[default]
FilledBox,
/// A line beneath the character box.
Underscore,
/// A line before (to the left of) the character box.
Bar,
/// An empty box that surrounds the character but does not occlude it.
EmptyBox,
}
/// Advances the cursor's screen coordinate forward by the given number of columns,
/// ignoring the contents of the scrollback buffer.
///
/// Returns a tuple of:
/// 1. the new position of the screen cursor,
/// 2. a `ScrollAction` describing what kind of scrolling action needs to be taken
/// to handle this screen cursor movement.
fn increment_screen_cursor(
mut cursor_position: ScreenPoint,
num_columns: usize,
screen_size: ScreenSize,
wrap: Wrap,
) -> (ScreenPoint, ScrollAction) {
if wrap == Wrap::No {
cursor_position.column.0 = cursor_position.column.0.saturating_add(num_columns as u16);
return (cursor_position, ScrollAction::None);
}
let screen_width = screen_size.num_columns.0 as usize;
let last_row = screen_size.last_row().0 as usize;
let end_column = cursor_position.column.0 as usize + num_columns;
let rows_added = end_column / screen_width;
let new_column = Column((end_column % screen_width) as u16);
let current_row = cursor_position.row.0 as usize;
let new_row = cursor_position.row.0 as usize + rows_added;
if new_row > last_row {
let diff = new_row - last_row;
(ScreenPoint { column: new_column, row: Row(last_row as u16) }, ScrollAction::Down(diff))
} else {
(ScreenPoint { column: new_column, row: Row(new_row as u16) }, ScrollAction::None)
}
}
/// Moves the cursor's screen coordinate backward by one unit of the given width.
/// This does not modify the cursor's scrollback buffer position.
///
/// Returns a tuple of the cursor's new screen position
/// and a `ScrollAction` describing what kind of scrolling action needs to be taken
/// to handle this screen cursor movement.
fn decrement_screen_cursor(
mut cursor_position: ScreenPoint,
num_columns: Column,
screen_size: ScreenSize,
wrap: Wrap,
) -> (ScreenPoint, ScrollAction) {
if wrap == Wrap::No {
cursor_position.column.0 = cursor_position.column.0.saturating_sub(num_columns.0);
return (cursor_position, ScrollAction::None);
}
let new_col = cursor_position.column.0 as i32 - num_columns.0 as i32;
if new_col < 0 {
cursor_position.column.0 = (new_col + screen_size.num_columns.0 as i32) as u16;
if cursor_position.row.0 == 0 {
return (cursor_position, ScrollAction::Up(1));
} else {
cursor_position.row.0 -= 1;
}
} else {
cursor_position.column.0 = new_col as u16;
}
(cursor_position, ScrollAction::None)
}
// /// Returns the position of the given `scrollback_cursor` moved forward by one unit.
// ///
// /// This is a pure calculation that does not modify any cursor positions.
// fn increment_scrollback_cursor(
// mut scrollback_cursor: ScrollbackBufferPoint,
// scrollback_buffer: &ScrollbackBuffer,
// wrap_lines: WrapLine,
// ) -> ScrollbackBufferPoint {
// let line_length = UnitIndex(scrollback_buffer[scrollback_cursor.line_idx].len());
// if wrap_lines == WrapLine::No {
// scrollback_cursor.unit_idx = min(
// UnitIndex(scrollback_cursor.unit_idx.0.saturating_add(1)),
// line_length,
// );
// return scrollback_cursor;
// }
// if scrollback_cursor.unit_idx < line_length {
// scrollback_cursor.unit_idx += UnitIndex(1);
// } else {
// let next_line = scrollback_cursor.line_idx.0 + 1;
// if next_line < scrollback_buffer.len() {
// // wrap forwards to the beginning of the next line
// scrollback_cursor.unit_idx = UnitIndex(0);
// scrollback_cursor.line_idx = LineIndex(next_line);
// }
// }
// scrollback_cursor
// }
/// Returns the position of the given `scrollback_cursor` moved backward by `num_units` units.
///
/// After the basic movement and line wrapping calculations, this function automatically aligns
/// the returned scrollback cursor position to the closest previous non-continuance `Unit`.
///
/// This is a pure calculation that does not modify any cursor positions.
fn decrement_scrollback_cursor(
mut scrollback_cursor: ScrollbackBufferPoint,
scrollback_buffer: &ScrollbackBuffer,
mut num_units: usize,
screen_width: Column,
wrap_lines: Wrap,
) -> ScrollbackBufferPoint {
if wrap_lines == Wrap::No {
// Don't decrement past the beginning of a screen row.
scrollback_cursor.unit_idx.0 = max(
round_down(scrollback_cursor.unit_idx.0, screen_width.0 as usize),
scrollback_cursor.unit_idx.0.saturating_sub(num_units)
);
} else {
while num_units > 0 {
let unit_idx = scrollback_cursor.unit_idx;
scrollback_cursor.unit_idx.0 = unit_idx.0.saturating_sub(num_units);
if num_units > unit_idx.0 {
// Wrap backwards to the previous line
if scrollback_cursor.line_idx > LineIndex(0) {
// wrap backwards to the end of the previous line
scrollback_cursor.line_idx -= LineIndex(1);
scrollback_cursor.unit_idx = scrollback_buffer[scrollback_cursor.line_idx].last_unit();
} else {
// we're at the first line, so there's nowhere to wrap backwards to.
break;
}
} else {
// Not enough remaining units of movement to require backwards line wrapping, so we're done.
break;
}
// we've handled "unit_idx" units worth of backwards movement.
num_units = num_units.saturating_sub(unit_idx.0);
}
}
scrollback_cursor.unit_idx = scrollback_buffer[scrollback_cursor.line_idx]
.previous_non_continuance_unit(scrollback_cursor.unit_idx);
scrollback_cursor
}
/// Computes the screen cursor movement required to move from the given `start` point
/// to the given `end` point in the scrollback buffer.
///
/// Returns a tuple of `(num_columns, num_rows)` that the screen cursor should move.
fn relative_screen_movement(
scrollback_buffer: &ScrollbackBuffer,
start: ScrollbackBufferPoint,
end: ScrollbackBufferPoint,
screen_width: Column,
) -> (i32, i32) {
let screen_width = screen_width.0 as usize;
// TODO THIS IS WRONG, must use the scrollback buffer to check each line's length.
let start_column = start.unit_idx.0 % screen_width;
let start_row = start.line_idx.0 + (start.unit_idx.0 / screen_width);
let end_column = end.unit_idx.0 % screen_width;
let end_row = end.line_idx.0 + (end.unit_idx.0 / screen_width);
let column_diff = end_column as isize - start_column as isize;
let row_diff = end_row as isize - start_row as isize;
(column_diff as i32, row_diff as i32)
}
enum ScreenToScrollbackConversion {
ExactMatch(ScrollbackBufferPoint),
ClosestPrevious(ScrollbackBufferPoint, ScreenPoint),
}
impl ScreenToScrollbackConversion {
fn into_option(self) -> Option<ScrollbackBufferPoint> {
match self {
Self::ExactMatch(sbp) => Some(sbp),
_ => None,
}
}
}
/// Returns the point on the screen where the given point in the scrollback buffer
/// is displayed, based on the current position of the screen viewport.
///
/// Returns `None` if the given `scrollback_point` would be displayed beyond the screen bounds.
fn scrollback_point_to_screen_point(
scroll_position: ScrollPosition,
scrollback_point: ScrollbackBufferPoint,
scrollback_buffer: &ScrollbackBuffer
) -> Option<ScreenPoint> {
let start_point = scroll_position.start_point();
unimplemented!()
}
pub trait TerminalBackend {
/// The Error type returned by the [`TerminalBackend::display()`] function
/// if it returns a [`Result::Err`] variant.
type DisplayError: fmt::Debug;
/// Returns the screen size of the terminal.
fn screen_size(&self) -> ScreenSize;
/// Resizes the terminal screen.
/// TODO: perform a full reflow of the contents currently displayed on screen.
fn update_screen_size(&mut self, new_size: ScreenSize);
/// Displays the given range of `Unit`s in the scrollback buffer
/// by writing them to this terminal's backend.
///
/// The `Unit` at the `scrollback_start` point will be displayed at `screen_start`,
/// and all `Unit`s up until the given `scrollback_end` point will be written to
/// successive points on the screen.
///
/// Returns the new position of the screen cursor.
fn display(
&mut self,
display_action: DisplayAction,
scrollback_buffer: &ScrollbackBuffer,
previous_style: Option<Style>,
) -> Result<ScreenPoint, Self::DisplayError>;
/// Moves the on-screen cursor to the given position.
///
/// The cursor's position will be clipped (not wrapped) to the actual size
/// of the screen, in both the column (x) the row (y) dimensions.
///
/// Returns the new position of the on-screen cursor.
#[must_use]
fn move_cursor_to(&mut self, new_position: ScreenPoint) -> ScreenPoint;
/// Moves the on-screen cursor by the given number of rows and columns,
/// in which a value of `0` indicates no movement in that dimension.
///
/// The cursor's position will be clipped (not wrapped) to the actual size
/// of the screen, in both the column (x) the row (y) dimensions.
///
/// Returns the new position of the on-screen cursor.
#[must_use]
fn move_cursor_by(&mut self, num_columns: i32, num_rows: i32) -> ScreenPoint;
/// TODO: change this to support any arbitrary terminal mode
fn set_insert_mode(&mut self, mode: InsertMode);
/// Fully reset the terminal screen to its initial default state.
fn reset_screen(&mut self);
/// Clears the entire terminal screen.
fn clear_screen(&mut self);
/// A temporary hack to allow direct writing to the backend's output stream.
/// This is only relevant for TtyBackends.
fn write_bytes(&mut self, bytes: &[u8]);
}
/// A terminal backend that is simply a character device TTY endpoint
/// (a full terminal emulator) on the other side,
/// which only allows writing a stream of bytes to it.
///
/// A TTY backend doesn't support any form of random access or direct text rendering,
/// so we can only issue regular ANSI/xterm control and escape sequences to it.
pub struct TtyBackend<Output: core2::io::Write> {
/// The width and height of this terminal's screen.
screen_size: ScreenSize,
/// The actual position of the cursor on the real terminal backend screen.
real_screen_cursor: ScreenPoint,
/// The output stream to which bytes are written,
/// which will be read by a TTY.terminal emulator on the other side of the stream.
output: Output,
insert_mode: InsertMode,
}
impl<Output: core2::io::Write> TtyBackend<Output> {
// const FORWARDS_DELETE: &'static [u8] = &[
// AsciiControlCodes::Escape,
// b'[',
// b'3',
// b'~',
// ];
const ERASE_CHARACTER: &'static [u8] = &[
AsciiControlCodes::Escape,
b'[',
b'1',
b'X',
];
const DELETE_CHARACTER: &'static [u8] = &[
AsciiControlCodes::Escape,
b'[',
b'1',
b'P',
];
const INSERT_CHARACTER: &'static [u8] = &[
AsciiControlCodes::Escape,
b'[',
b'1',
b'@',
];
pub fn new(
screen_size: Option<ScreenSize>,
output_stream: Output,
) -> TtyBackend<Output> {
TtyBackend {
screen_size: screen_size.unwrap_or_default(),
real_screen_cursor: ScreenPoint::default(),
output: output_stream,
insert_mode: InsertMode::Overwrite,
}
// TODO: here, query the backend for the real cursor location,
// which could be anywhere, e.g., if we connected to an existing terminal.
// For now we just assume it's at the origin point of `(0,0)`.
}
/// Deletes the given number of units from the screen starting at the given screen coordinate.
///
/// Returns the new position of the screen cursor, which should be equivalent to `screen_start`
/// unless `screen_start` is beyond the bounds of the screen.
///
/// See [`DisplayAction::Delete`] for more information on how this works.
fn delete(
&mut self,
screen_start: ScreenPoint,
num_units_to_delete: usize,
_scrollback_start: ScrollbackBufferPoint,
_scrollback_buffer: &ScrollbackBuffer,
) -> ScreenPoint {
debug!("Deleting {} units forwards at {:?}", num_units_to_delete, screen_start);
let wrap = Wrap::Yes;
// move the cursor to `screen_start`
if self.real_screen_cursor != screen_start {
warn!("TtyBackend::delete(): moving screen cursor from {:?} to {:?}", self.real_screen_cursor, screen_start);
self.real_screen_cursor = self.move_cursor_to(screen_start);
}
for _i in 0..num_units_to_delete {
// Forward-delete the current character unit, but do not move the actual screen cursor,
// because the backend terminal emulator will shift everything in the current line to the left.
self.output.write(Self::DELETE_CHARACTER).unwrap();
}
self.real_screen_cursor
}
/// Sets the cursor position directly using a `(1,1)`-based coordinate system.
///
/// This is needed because terminal backends use a different coordinate system than we do,
/// in which the origin point at the upper-left corner is `(1,1)`,
/// instead of our coordinate system of an origin at `(0,0)`.
fn set_cursor_internal(&mut self, cursor: ScreenPoint) {
write!(&mut self.output,
"\x1B[{};{}H",
cursor.row.0 + 1,
cursor.column.0 + 1,
).unwrap();
self.real_screen_cursor = cursor;
}
}
impl<Output: core2::io::Write> TerminalBackend for TtyBackend<Output> {
type DisplayError = core2::io::Error;
#[inline(always)]
fn screen_size(&self) -> ScreenSize {
self.screen_size
}
fn update_screen_size(&mut self, new_size: ScreenSize) {
self.screen_size = new_size;
warn!("NOTE: reflow upon a screen size update is not yet implemented");
}
fn display(
&mut self,
display_action: DisplayAction,
scrollback_buffer: &ScrollbackBuffer,
previous_style: Option<Style>,
) -> Result<ScreenPoint, Self::DisplayError> {
// debug!("DisplayAction::{:?}\nScrollback Buffer: {:?}", display_action, scrollback_buffer);
let mut char_encode_buf = [0u8; 4];
let mut bytes_written = 0;
let mut previous_style = previous_style.unwrap_or_default();
let (scrollback_start, scrollback_end, screen_start, width_diff) = match display_action {
DisplayAction::Insert { scrollback_start, scrollback_end, screen_start } => {
(scrollback_start, scrollback_end, screen_start, None)
}
DisplayAction::Overwrite { scrollback_start, scrollback_end, screen_start, width_difference } => {
(scrollback_start, scrollback_end, screen_start, Some(width_difference))
}
DisplayAction::Delete { screen_start, num_units, scrollback_start } => {
return Ok(self.delete(screen_start, num_units, scrollback_start, scrollback_buffer));
}
_other => panic!("display(): unimplemented DisplayAction: {:?}", _other),
};
if self.real_screen_cursor != screen_start {
error!("Unimplemented: need to move screen cursor from {:?} to {:?}", self.real_screen_cursor, screen_start);
// TODO: issue a command to move the screen cursor to `screen_start`
}
// Handle the possible width difference that may occur in an Overwrite operation.
match width_diff {
Some(d) if d > 0 => {
warn!("Untested: positive width diff of {} columns", d);
for _i in 0..d {
self.output.write(Self::INSERT_CHARACTER).unwrap();
}
}
Some(d) if d < 0 => {
warn!("Untested: negative width diff of {} columns", d);
for _i in d..0 {
self.output.write(Self::DELETE_CHARACTER).unwrap();
}
}
_=> { } // do nothing
}
// Actually write out the contents from the requested lines of the scrollback buffer.
let mut start_unit = scrollback_start.unit_idx;
for line_idx in scrollback_start.line_idx.0 ..= scrollback_end.line_idx.0 {
let line_idx = LineIndex(line_idx);
let line = &scrollback_buffer[line_idx];
// Write the requested part of this line, up to the entire line.
let end = if scrollback_end.line_idx == line_idx {
scrollback_end.unit_idx.0
} else {
line.units.len()
};
// debug!("Looking at line {}, units {}..{}: {:?}", line_idx.0, start_unit.0, end, line);
for unit in &line.units[start_unit.0 .. end] {
// First, write out the escape sequences for the difference in style.
if unit.style != previous_style {
let mut diff_iter = unit.style.diff(&previous_style);
// Only write out the escape sequences if there is at least one style difference.
if let Some(first_code) = diff_iter.next() {
bytes_written += self.output.write(AnsiStyleCodes::ESCAPE_PREFIX)?;
bytes_written += self.output.write(first_code.to_escape_code().as_bytes())?;
for code in diff_iter {
bytes_written += self.output.write(AnsiStyleCodes::ESCAPE_DELIM)?;
bytes_written += self.output.write(code.to_escape_code().as_bytes())?;
}
bytes_written += self.output.write(AnsiStyleCodes::ESCAPE_SUFFIX)?;
}
}
previous_style = unit.style;
// Second, write out the actual character(s).
bytes_written += self.output.write(match unit.character {
Character::Single(ref ch) => ch.encode_utf8(&mut char_encode_buf[..]).as_bytes(),
Character::Multi(ref s) => s.as_bytes(),
})?;
// Adjust the screen cursor based on what we just printed to the screen.
let unit_width = match unit.displayable_width() {
0 => 4, // TODO: use tab_width
w => w,
};
let (new_screen_cursor, scroll_action) = increment_screen_cursor(self.real_screen_cursor, unit_width as usize, self.screen_size, Wrap::Yes);
debug!("display(): moving from {:?} -> {:?}", self.real_screen_cursor, new_screen_cursor);
// If we wrapped to the next screen row, move the screen cursor.
if new_screen_cursor.row != self.real_screen_cursor.row {
self.real_screen_cursor = self.move_cursor_to(new_screen_cursor);
} else {
self.real_screen_cursor = new_screen_cursor;
}
// TODO: handle scroll action
}
// Once we finish writing out the whole line, if there is another line to be written out,
// move to the beginning of the next row on screen.
if line_idx < scrollback_end.line_idx {
let (mut new_screen_cursor, scroll_action) = increment_screen_cursor(
self.real_screen_cursor,
self.screen_size.num_columns.0 as usize, // move one row down
self.screen_size,
Wrap::Yes
);
new_screen_cursor.column = Column(0);
warn!("display(): at end of line {:?}, moving from {:?} -> {:?}", line_idx, self.real_screen_cursor, new_screen_cursor);
self.real_screen_cursor = self.move_cursor_to(new_screen_cursor);
// TODO: handle scroll action
}
start_unit = UnitIndex(0);
}
Ok(self.real_screen_cursor)
}
fn move_cursor_to(&mut self, new_position: ScreenPoint) -> ScreenPoint {
let cursor_bounded = ScreenPoint {
column: min(new_position.column, self.screen_size.num_columns),
row: min(new_position.row, self.screen_size.num_rows),
};
self.set_cursor_internal(cursor_bounded);
self.real_screen_cursor
}
fn move_cursor_by(
&mut self,
num_cols: i32,
num_rows: i32,
) -> ScreenPoint {
let new_col = self.real_screen_cursor.column.0 as i32 + num_cols;
let col_bounded = if new_col <= 0 {
0
} else if new_col >= self.screen_size.num_columns.0 as i32 {
self.screen_size.last_column().0
} else {
new_col as u16
};
let new_row = self.real_screen_cursor.row.0 as i32 + num_rows;
let row_bounded = if new_row <= 0 {
0
} else if new_row >= self.screen_size.num_rows.0 as i32 {
self.screen_size.last_row().0
} else {
new_row as u16
};
let cursor_bounded = ScreenPoint {
column: Column(col_bounded),
row: Row(row_bounded),
};
debug!("move_cursor_by({},{}): moving cursor to {:?}", num_cols, num_rows, cursor_bounded);
self.set_cursor_internal(cursor_bounded);
self.real_screen_cursor
}
fn set_insert_mode(&mut self, mode: InsertMode) {
if self.insert_mode != mode {
self.output.write(&[
AsciiControlCodes::Escape,
b'[',
ModeSwitch::InsertMode,
match mode {
InsertMode::Insert => ModeSwitch::SET_SUFFIX,
InsertMode::Overwrite => ModeSwitch::RESET_SUFFIX,
},
]).expect("failed to write bytes for insert mode");
self.insert_mode = mode;
}
}
fn reset_screen(&mut self) {
self.real_screen_cursor = Default::default();
self.output.write(&[
AsciiControlCodes::Escape,
b'c',
]).expect("failed to write bytes for reset screen");
}
fn clear_screen(&mut self) {
self.real_screen_cursor = Default::default();
self.output.write(&[
AsciiControlCodes::Escape,
b'[',
b'2',
b'J',
]).expect("failed to write bytes for clear screen");
}
fn write_bytes(&mut self, bytes: &[u8]) {
self.output.write(bytes).unwrap();
}
}
/// A pending action to display content from the terminal's scrollback buffer on the screen.
///
/// See the [`TerminalBackend::display()`] for more information on how this type is used.
#[must_use = "`DisplayAction`s must be used to ensure the display action
is actually handled and processed."]
#[derive(Debug)]
pub enum DisplayAction {
/// Remove the given number of units from the screen starting at the given screen coordinate.
///
/// After the delete operation, all other units coming after that point in the current `Line`
/// are left-shifted by `num_units`.
/// At that point, the `Unit`s starting at the given `scrollback_start` point in the scrollback buffer
/// should be displayed at the given `screen_start` coordinate on screen.
///
/// For simplicity, this only supports a "forward" delete operation, in which
/// the screen cursor position does not change because only the units
/// at or after that screen cursor position are removed.
/// A "backwards" delete operation can be achieved by moving the cursor backwards by a few units
/// and then issuing a regular forward delete operation.
Delete {
screen_start: ScreenPoint,
num_units: usize,
scrollback_start: ScrollbackBufferPoint,
},
/// Erases the contents displayed on the screen in the given range of on-screen coordinates,
/// setting those units to blank space without changing their display style.
///
/// The `screen_start` bound is inclusive; the `screen_end` bound is exclusive.
Erase {
screen_start: ScreenPoint,
screen_end: ScreenPoint,
},
/// Replace the contents displayed on the screen starting at the given on-screen coordinate
/// with the contents of the scrollback buffer.
///
/// The `scrollback_start` bound is inclusive; the `scrollback_end` bound is exclusive;
/// the `screen_start` bound is also inclusive.
///
/// The `width_difference` represents the difference in the displayable width of the new unit(s)
/// vs. the old unit(s) that existed in the scrollback buffer and were previously displayed at `screen_start`.
/// This is effectively `new_unit_width - old_unit_width`.
/// * If `0`, the units are the same width.
/// * If positive, the new unit is wider than the old unit.
/// * If negative, the old unit is wider than the new unit.
Overwrite {
scrollback_start: ScrollbackBufferPoint,
scrollback_end: ScrollbackBufferPoint,
screen_start: ScreenPoint,
width_difference: i32,
},
/// Inserts the content from the given range in the scrollback buffer
/// into the screen, starting at the given on-screen coordinate.
/// After the content from the scrollback buffer is inserted,
/// all other content currently on the screen will be shifted to the right
/// and reflowed such that nothing else is lost.
///
/// The `scrollback_start` bound is inclusive; the `scrollback_end` bound is exclusive;
/// the `screen_start` bound is also inclusive.
Insert {
scrollback_start: ScrollbackBufferPoint,
scrollback_end: ScrollbackBufferPoint,
screen_start: ScreenPoint,
},
}
// impl Drop for DisplayAction {
// fn drop(&mut self) {
// warn!("{:?} was dropped without being handled!", self);
// }
// }
/// A pending action to scroll the screen up or down by a number of rows.
#[must_use = "`ScrollAction`s must be used to ensure the scroll action
is actually handled and processed."]
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ScrollAction {
/// Do nothing, do not scroll the screen.
None,
/// Scroll the screen up by the included number of lines.
Up(usize),
/// Scroll the screen down by the included number of lines.
Down(usize),
}
impl Drop for ScrollAction {
fn drop(&mut self) {
match self {
Self::None => { }
_ => warn!("{:?} was dropped without being handled!", self),
}
}
}
/// Whether or not to wrap cursor movement or text display
/// to the previous/next line or row.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Wrap {
Yes,
No
}
/// Whether text characters printed to the terminal will be inserted
/// before other characters or will replace/overwrite existing characters.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum InsertMode {
/// Characters will be inserted at the current cursor,
/// preserving all existing characters by shifting them to the right.
Insert,
/// Characters will be overwritten in place.
/// Sometimes called "replace mode".
Overwrite,
}
/// Whether the screen cursor is visible.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ShowCursor {
Visible,
Hidden,
}
/// Whether a Carriage Return subsequently issues a Line Feed (newline / new line).
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum CarriageReturnSendsLineFeed {
Yes,
No,
}
/// Whether a Line Feed (newline / new line) subsequently issues a Carriage Return.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum LineFeedSendsCarriageReturn {
Yes,
No,
}
/// The set of options that determine terminal behavior.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct TerminalMode {
insert: InsertMode,
show_cursor: ShowCursor,
cr_sends_lf: CarriageReturnSendsLineFeed,
lf_sends_cr: LineFeedSendsCarriageReturn,
}
impl Default for TerminalMode {
fn default() -> Self {
TerminalMode {
insert: InsertMode::Overwrite,
show_cursor: ShowCursor::Visible,
cr_sends_lf: CarriageReturnSendsLineFeed::Yes,
lf_sends_cr: LineFeedSendsCarriageReturn::Yes,
}
}
}
/// The kinds of Units and how they correspond to previous Units in the same Line.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
enum WideDisplayedUnit {
/// (Default) This Unit is not part of any wide-displayed character sequence,
/// and is completely standlone with no relationship to other adjacent Units.
/// Thus, the character sequence in this `Unit` is guaranteed to display within one Column.
#[default]
None,
/// This Unit is the beginning of a tab character.
/// As such, this unit contains a [`Character::Single`]`('\t')`.
TabStart,
/// This Unit is a continuance for a previously-existing tab character.
TabFill,
/// This Unit is the beginning of a wide non-tab character, e.g., emoji, Chinese character, etc.
/// As such, this unit contains a [`Character::Multi`]`(String)` that holds the entire
/// wide character's multi-byte sequence.
MultiStart,
/// This Unit is a continuance for a previously-existing wide non-tab character
///, e.g., emoji, Chinese character, etc.
MultiFill,
}
impl WideDisplayedUnit {
/// A continuance Unit is one that occupies space as a continuance
/// of a previous character Unit, i.e., `TabFill` or `MultiFill`.
#[inline(always)]
fn is_continuance(&self) -> bool {
matches!(self, &Self::TabFill | &Self::MultiFill)
}
}
/// Rounds the given `value` down to the nearest `multiple`.
#[inline]
const fn round_down(value: usize, multiple: usize) -> usize {
(value / multiple) * multiple
}