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//! A blocking channel for Inter-Task Communication (ITC) with an internal queue for buffering messages.
//!
//! This crate offers a blocking channel that allows multiple tasks to exchange messages through the
//! use of a bounded-capacity intermediate buffer. Unlike the `rendezvous` channel, the sender and
//! receiver do not need to rendezvous to send or receive data.
//!
//! Only `Send` types can be sent or received through the channel.
//!
//! This is not a zero-copy channel; to avoid copying large messages,
//! use a reference type like `Box` or another layer of indirection.
#![no_std]
extern crate alloc;
#[cfg(trace_channel)] #[macro_use] extern crate log;
#[cfg(trace_channel)] #[macro_use] extern crate debugit;
extern crate wait_queue;
extern crate mpmc;
extern crate crossbeam_utils;
extern crate core2;
extern crate sync;
extern crate sync_spin;
use alloc::sync::Arc;
use mpmc::Queue as MpmcQueue;
use wait_queue::WaitQueue;
use crossbeam_utils::atomic::AtomicCell;
use core::sync::atomic::{AtomicUsize, Ordering};
use sync::DeadlockPrevention;
use sync_spin::Spin;
/// Create a new channel that allows senders and receivers to
/// asynchronously exchange messages via an internal intermediary buffer.
///
/// This channel's buffer has a bounded capacity of minimum size 2 messages,
/// and it must be a power of 2 due to the restrictions of the current MPMC queue type that is used.
/// The given `minimum_capacity` will be rounded up to the next largest power of 2, with a minimum value of 2.
///
/// When the number of pending (buffered) messages is larger than the capacity,
/// the channel is considered full.
/// Depending on whether a non-blocking or blocking send function is invoked,
/// future attempts to send another message will either block or return a `Full` error
/// until the channel's buffer is drained by a receiver and space in the buffer becomes available.
///
/// For the vast majority of use cases, this function is recommended way to create
/// a new channel, because there is no need to specify a deadlock prevention method.
/// To create a channel with different deadlock prevention, see [`new_channel_with()`].
pub fn new_channel<T: Send>(minimum_capacity: usize) -> (Sender<T>, Receiver<T>) {
new_channel_with(minimum_capacity)
}
/// Creates a new blocking channel with the specified deadlock prevention method.
///
/// See [`new_channel()`] for more details.
///
/// The blocking channel uses a wait queue internally and hence exposes a
/// deadlock prevention type parameter `P` that is [`Spin`] by default.
/// See [`WaitQueue`]'s documentation for more info on setting this type parameter.
pub fn new_channel_with<T: Send, P: DeadlockPrevention>(
minimum_capacity: usize,
) -> (Sender<T, P>, Receiver<T, P>) {
let channel = Arc::new(Channel {
queue: MpmcQueue::with_capacity(minimum_capacity),
waiting_senders: WaitQueue::new(),
waiting_receivers: WaitQueue::new(),
channel_status: AtomicCell::new(ChannelStatus::Connected),
sender_count: AtomicUsize::new(1),
receiver_count: AtomicUsize::new(1),
});
(
Sender { channel: channel.clone() },
Receiver { channel },
)
}
/// Indicates whether channel is Connected or Disconnected
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum ChannelStatus {
/// Channel is working. Initially channel is created with Connected status.
Connected,
/// Set to Disconnected when Sender end is dropped.
SenderDisconnected,
/// Set to Disconnected when Receiver end is dropped.
ReceiverDisconnected,
}
/// Error type for tracking different type of errors sender and receiver
/// can encounter.
#[derive(Debug, PartialEq)]
pub enum Error {
/// Occurs when a "try" operation would need to block to complete.
///
/// I.e. `try_send` is performed on a full channel or `try_receive` is
/// performed on an empty channel.
WouldBlock,
/// Occurs when one end of channel is dropped
ChannelDisconnected,
}
impl From<Error> for core2::io::Error {
fn from(e: Error) -> Self {
match e {
Error::WouldBlock => core2::io::ErrorKind::WouldBlock,
Error::ChannelDisconnected => core2::io::ErrorKind::BrokenPipe,
}
.into()
}
}
/// The inner channel for asynchronous communication between `Sender`s and `Receiver`s.
///
/// This struct is effectively a wrapper around an MPMC queue
/// with waitqueues for senders (producers) and receivers (consumers).
///
/// This channel object is not Send/Sync or cloneable itself;
/// it can be shared across tasks using an `Arc`.
struct Channel<T: Send, P: DeadlockPrevention = Spin> {
queue: MpmcQueue<T>,
waiting_senders: WaitQueue<P>,
waiting_receivers: WaitQueue<P>,
channel_status: AtomicCell<ChannelStatus>,
sender_count: AtomicUsize,
receiver_count: AtomicUsize,
}
// Ensure that `AtomicCell<ChannelStatus>` is actually a lock-free atomic.
const _: () = assert!(AtomicCell::<ChannelStatus>::is_lock_free());
impl <T: Send, P: DeadlockPrevention> Channel<T, P> {
/// Returns true if the channel is disconnected.
#[inline(always)]
fn is_disconnected(&self) -> bool {
self.get_channel_status() != ChannelStatus::Connected
}
/// Returns the channel's current status.
#[inline(always)]
fn get_channel_status(&self) -> ChannelStatus {
self.channel_status.load()
}
/// Returns another `Sender` endpoint connected to the given channel.
///
/// This increments the channel's sender count.
/// If there were previously no senders, the channel status is updated to `Connected`.
fn add_sender(channel: &Arc<Self>) -> Sender<T, P> {
if channel.sender_count.fetch_add(1, Ordering::SeqCst) == 0 {
channel.channel_status.store(ChannelStatus::Connected);
}
Sender { channel: channel.clone() }
}
/// Returns another `Receiver` endpoint connected to the given channel.
///
/// This increments the channel's receiver count.
/// If there were previously no receivers, the channel status is updated to `Connected`.
fn add_receiver(channel: &Arc<Self>) -> Receiver<T, P> {
if channel.receiver_count.fetch_add(1, Ordering::SeqCst) == 0 {
channel.channel_status.store(ChannelStatus::Connected);
}
Receiver { channel: channel.clone() }
}
}
/// The sender (transmit) side of a channel.
pub struct Sender<T: Send, P: DeadlockPrevention = Spin> {
channel: Arc<Channel<T, P>>,
}
impl<T:Send, P: DeadlockPrevention> Clone for Sender<T, P> {
/// Clones this `Sender`, returning another `Sender` connected to the same channel.
///
/// This increments the channel's sender count.
/// If there were previously no senders, the channel status is updated to `Connected`.
fn clone(&self) -> Self {
Channel::add_sender( &self.channel )
}
}
impl <T: Send, P: DeadlockPrevention> Sender<T, P> {
/// Send a message, blocking until space in the channel's buffer is available.
///
/// Returns `Ok(())` if the message was sent successfully,
/// otherwise returns an [`Error`].
pub fn send(&self, msg: T) -> Result<(), Error> {
#[cfg(trace_channel)]
trace!("sync_channel: sending msg: {:?}", debugit!(msg));
// Fast path: attempt to send the message, assuming the buffer isn't full
let msg = match self.try_send(msg) {
// if successful return ok
Ok(()) => return Ok(()),
// if unsunccessful check whether it fails due to any other reason than channel being full
Err((returned_msg, channel_error)) => {
if channel_error != Error::WouldBlock {
return Err(channel_error);
}
returned_msg
},
};
// Slow path: the buffer was full, so now we need to block until space becomes available.
// The code can move to this point only if fast path failed due to channel being full
// trace!("waiting for space to send...");
// Here we use an option to store the un-sent message outside of the `closure`
// so that we can repeatedly try to re-send it upon the next invocation of the `closure`
// (which happens when this sender task is notified in the future).
let mut msg = Some(msg);
// This closure is invoked from within a locked context, so we cannot just call `try_send()` here
// because it will notify the receivers which can cause deadlock.
// Therefore, we need to perform the nofity action outside of this closure after it returns.
let mut closure = || {
let owned_msg = msg.take();
let result = owned_msg.and_then(|m| match self.channel.queue.push(m) {
Ok(()) => {
// trace!("Sending in closure");
// We wrap the result in Some() since `wait_until` progresses only when `Some` is returned.
Some(Ok(()))
},
Err(returned_msg) => {
// Here: we (the sender) woke up and failed to send,
// so we save the returned message outside of the closure to retry later.
// trace!("try_send() failed, saving message {:?} for next retry.", debugit!(returned_msg));
msg = Some(returned_msg);
None
}
});
if self.channel.is_disconnected() {
// trace!("Receiver Endpoint is dropped");
// Here the receiver end has dropped.
// So we don't wait anymore in the waitqueue
Some(Err(Error::ChannelDisconnected))
} else {
result
}
};
// When `wait_until_mut` returns it can be either a successful send marked as Ok(Ok()),
// Error in the condition (channel disconnection) marked as Ok(Err()),
// or the wait_until runs into error (Err())
let res = self.channel.waiting_senders.wait_until(&mut closure);
// trace!("... sending space became available.");
// If we successfully sent a message, we need to notify any waiting receivers.
// As stated above, to avoid deadlock, this must be done here rather than in the above closure.
if res.is_ok() {
// trace!("successful send() is notifying receivers.");
self.channel.waiting_receivers.notify_one();
}
res
}
/// Sends a slice of objects through the channel, returning how many objects were sent.
///
/// This method only blocks on the first object being sent.
pub fn send_buf(&self, buf: &[T]) -> Result<usize, Error>
where
T: Copy
{
for (idx, item) in buf.iter().enumerate() {
if idx == 0 {
self.send(*item)?;
} else {
match self.try_send(*item) {
Ok(_) => {},
Err((_, Error::WouldBlock)) => return Ok(idx),
Err((_, e)) => return Err(e),
}
}
}
Ok(buf.len())
}
/// Attempts to send an entire slice of objects through the channel.
pub fn send_all(&self, buf: &[T]) -> Result<(), Error>
where
T: Copy
{
for item in buf.iter() {
self.send(*item)?;
}
Ok(())
}
/// Tries to send the message, only succeeding if buffer space is available.
///
/// If no buffer space is available, it returns the `msg` with `Error` back to the caller without blocking.
pub fn try_send(&self, msg: T) -> Result<(), (T, Error)> {
// first we'll check whether the channel is active
match self.channel.get_channel_status() {
ChannelStatus::SenderDisconnected => {
self.channel.channel_status.store(ChannelStatus::Connected);
},
ChannelStatus::ReceiverDisconnected => {
return Err((msg, Error::ChannelDisconnected));
},
_ => {},
}
match self.channel.queue.push(msg) {
// successfully sent
Ok(()) => {
// trace!("successful try_send() is notifying receivers.");
self.channel.waiting_receivers.notify_one();
Ok(())
}
// queue was full, return message back to caller
Err(returned_msg) => Err((returned_msg, Error::WouldBlock)),
}
}
/// Sends a slice of objects through the channel, returning how many objects were sent.
///
/// This method does not block.
pub fn try_send_buf(&self, buf: &[T]) -> Result<usize, Error>
where
T: Copy
{
for (idx, item) in buf.iter().enumerate() {
if idx == 0 {
self.try_send(*item).map_err(|(_, e)| e)?;
} else {
match self.try_send(*item) {
Ok(_) => {},
Err((_, Error::WouldBlock)) => return Ok(idx),
Err((_, e)) => return Err(e),
}
}
}
Ok(buf.len())
}
/// Returns true if the channel is disconnected.
pub fn is_disconnected(&self) -> bool {
self.channel.is_disconnected()
}
/// Obtain a `Receiver` endpoint connected to the same channel as this `Sender`.
pub fn receiver(&self) -> Receiver<T, P> {
Channel::add_receiver( &self.channel )
}
}
/// The receiver side of a channel.
pub struct Receiver<T: Send, P: DeadlockPrevention = Spin> {
channel: Arc<Channel<T, P>>,
}
impl<T: Send, P: DeadlockPrevention> Clone for Receiver<T, P> {
/// Clones this `Receiver`, returning another `Receiver` connected to the same channel.
///
/// This increments the channel's receiver count.
/// If there were previously no receivers, the channel status is updated to `Connected`.
fn clone(&self) -> Self {
Channel::add_receiver( &self.channel )
}
}
impl <T: Send, P: DeadlockPrevention> Receiver<T, P> {
/// Receive a message, blocking until a message is available in the buffer.
///
/// Returns the message if it was received properly, otherwise returns an [`Error`].
pub fn receive(&self) -> Result<T, Error> {
// trace!("sync_channel: receive() entry");
// Fast path: attempt to receive a message, assuming the buffer isn't empty
// The code progresses beyond this match only if try_receive fails due to
// empty channel
match self.try_receive() {
Err(Error::WouldBlock) => {},
x => {
#[cfg(trace_channel)]
trace!("sync_channel: received msg: {:?}", debugit!(x));
return x;
}
};
// Slow path: the buffer was empty, so we need to block until a message is sent.
// trace!("waiting to receive a message...");
// This closure is invoked from within a locked context, so we cannot just call `try_receive()` here
// because it will notify the receivers which can cause deadlock.
// Therefore, we need to perform the nofity action outside of this closure after it returns
// Closure would output the message if received or an error if channel is disconnected.
// It would output `None` if neither happens, resulting in waiting in the queue.
let closure = || {
match self.channel.queue.pop() {
Some(msg) => Some(Ok(msg)),
_ => {
if self.channel.is_disconnected() {
Some(Err(Error::ChannelDisconnected))
} else {
None
}
},
}
};
// When wait returns it can be either a successful receiver marked as Ok(Ok(msg)),
// Error in wait condition marked as Ok(Err(error)),
// or the wait_until runs into error (Err())
let res = self.channel.waiting_receivers.wait_until(&closure);
// trace!("... received msg.");
// If we successfully received a message, we need to notify any waiting senders.
// As stated above, to avoid deadlock, this must be done here rather than in the above closure.
if let Ok(ref _msg) = res {
// trace!("sync_channel: successful receive() is notifying senders.");
self.channel.waiting_senders.notify_one();
}
#[cfg(trace_channel)]
trace!("sync_channel: received msg: {:?}", debugit!(res));
res
}
/// Receives objects placing them in a buffer and returning the number of objects received.
///
/// This method only blocks on the first object being received.
pub fn receive_buf(&self, buf: &mut [T]) -> Result<usize, Error> {
if buf.is_empty() {
return Ok(0);
}
let mut byte = self.receive()?;
let mut read = 0;
loop {
buf[read] = byte;
read += 1;
if read == buf.len() {
return Ok(read);
}
byte = match self.try_receive() {
Ok(b) => b,
Err(Error::WouldBlock) => return Ok(read),
Err(e) => return Err(e),
};
}
}
/// Tries to receive a message, only succeeding if a message is already available in the buffer.
///
/// If receive succeeds returns `Some(Ok(T))`.
/// If an endpoint is disconnected returns `Some(Err(ChannelStatus::Disconnected))`.
/// If no such message exists, it returns `None` without blocking
pub fn try_receive(&self) -> Result<T, Error> {
if let Some(msg) = self.channel.queue.pop() {
// trace!("successful try_receive() is notifying senders.");
self.channel.waiting_senders.notify_one();
Ok(msg)
} else {
// We check whether the channel is disconnected
match self.channel.get_channel_status() {
ChannelStatus::ReceiverDisconnected => {
self.channel.channel_status.store(ChannelStatus::Connected);
Err(Error::WouldBlock)
},
ChannelStatus::SenderDisconnected => {
Err(Error::ChannelDisconnected)
},
_ => {
Err(Error::WouldBlock)
},
}
}
}
/// Receives objects placing them in a buffer and returning the number of objects received.
///
/// This method does not block.
pub fn try_receive_buf(&self, buf: &mut [T]) -> Result<usize, Error> {
for (idx, item) in buf.iter_mut().enumerate() {
*item = match self.try_receive() {
Ok(byte) => byte,
Err(Error::WouldBlock) => return Ok(idx + 1),
Err(e) => return Err(e),
};
}
Ok(buf.len())
}
/// Returns true if the channel is disconnected.
pub fn is_disconnected(&self) -> bool {
self.channel.is_disconnected()
}
/// Obtain a `Sender` endpoint connected to the same channel as this `Receiver`.
pub fn sender(&self) -> Sender<T, P> {
Channel::add_sender( &self.channel )
}
}
/// When the only remaining `Receiver` is dropped, we mark the channel as disconnected
/// and notify all of the `Senders`
impl<T: Send, P: DeadlockPrevention> Drop for Receiver<T, P> {
fn drop(&mut self) {
// trace!("Dropping a receiver");
if self.channel.receiver_count.fetch_sub(1, Ordering::SeqCst) == 1 {
self.channel.channel_status.store(ChannelStatus::ReceiverDisconnected);
self.channel.waiting_senders.notify_all();
}
}
}
/// When the only remaining `Sender` is dropped, we mark the channel as disconnected
/// and notify all of the `Receivers`
impl<T: Send, P: DeadlockPrevention> Drop for Sender<T, P> {
fn drop(&mut self) {
// trace!("Dropping a sender");
if self.channel.sender_count.fetch_sub(1, Ordering::SeqCst) == 1 {
self.channel.channel_status.store(ChannelStatus::SenderDisconnected);
self.channel.waiting_receivers.notify_all();
}
}
}