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#![no_std]
use bitflags::bitflags;
use num_enum::TryFromPrimitive;
// the implementation here follows the rule of representation,
// which is to use complicated data structures to permit simpler logic.
bitflags! {
/// The set of modifier keys that can be held down while other keys are pressed.
///
/// To save space, this is expressed using bitflags
/// rather than a series of individual booleans,
/// because Rust's `bool` type is a whole byte.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct KeyboardModifiers: u16 {
const CONTROL_LEFT = 1 << 0;
const CONTROL_RIGHT = 1 << 1;
const SHIFT_LEFT = 1 << 2;
const SHIFT_RIGHT = 1 << 3;
const ALT = 1 << 4;
const ALT_GR = 1 << 5;
const SUPER_KEY_LEFT = 1 << 6;
const SUPER_KEY_RIGHT = 1 << 7;
const CAPS_LOCK = 1 << 8;
const NUM_LOCK = 1 << 9;
const SCROLL_LOCK = 1 << 10;
}
}
impl Default for KeyboardModifiers {
fn default() -> Self {
Self::new()
}
}
impl KeyboardModifiers {
/// Returns a new `KeyboardModifiers` struct with no keys pressed.
pub const fn new() -> KeyboardModifiers {
Self::empty()
}
/// Returns `true` if a `Shift` key is held down (either left or right).
#[inline(always)]
pub fn is_shift(&self) -> bool {
self.intersects(Self::SHIFT_LEFT | Self::SHIFT_RIGHT)
}
/// Returns `true` if a `Control` key is held down (either left or right).
#[inline(always)]
pub fn is_control(&self) -> bool {
self.intersects(Self::CONTROL_LEFT | Self::CONTROL_RIGHT)
}
/// Returns `true` if the `Alt` key is held down.
#[inline(always)]
pub fn is_alt(&self) -> bool {
self.intersects(Self::ALT)
}
/// Returns `true` if the `AltGr` key is held down.
#[inline(always)]
pub fn is_alt_gr(&self) -> bool {
self.intersects(Self::ALT_GR)
}
/// Returns `true` if a Super key is held down (either left or right).
///
/// Examples include the Windows key, the Meta key, the command key, etc.
#[inline(always)]
pub fn is_super_key(&self) -> bool {
self.intersects(Self::SUPER_KEY_LEFT | Self::SUPER_KEY_RIGHT)
}
/// Returns `true` if the `Caps Lock` key is held down.
#[inline(always)]
pub fn is_caps_lock(&self) -> bool {
self.intersects(Self::CAPS_LOCK)
}
/// Returns `true` if the `Num Lock` key is held down.
#[inline(always)]
pub fn is_num_lock(&self) -> bool {
self.intersects(Self::NUM_LOCK)
}
/// Returns `true` if the `Scroll Lock` key is held down.
#[inline(always)]
pub fn is_scroll_lock(&self) -> bool {
self.intersects(Self::SCROLL_LOCK)
}
}
/// Whether a keyboard event was a key press or a key released.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum KeyAction {
Pressed,
Released,
}
/// The KeyEvent that should be delivered to applications upon a keyboard action.
#[derive(Debug, Copy, Clone)]
pub struct KeyEvent {
pub keycode: Keycode,
pub action: KeyAction,
pub modifiers: KeyboardModifiers,
}
impl KeyEvent {
pub fn new(keycode: Keycode, action: KeyAction, modifiers: KeyboardModifiers) -> KeyEvent {
KeyEvent {
keycode,
action,
modifiers,
}
}
}
// FIXME: this is only true for scancode set 1, set 2 uses (0xF0, make-code),
// set 3 uses single byte make-codes and (0xF0, make-code) everywhere, no extended codes
/// The offset that a keyboard adds to the scancode
/// to indicate that the key was released rather than pressed.
/// So if a scancode of `1` means a key `foo` was pressed,
/// a scancode of `129` (1 + 128) means that key `foo` was released.
pub const KEY_RELEASED_OFFSET: u8 = 128;
/// convenience function for obtaining the ascii value for a raw scancode under the given modifiers
pub fn scancode_to_ascii(modifiers: KeyboardModifiers, scan_code: u8) -> Option<char> {
scan_code
.try_into()
.ok()
.and_then(|k: Keycode| k.to_ascii(modifiers))
}
#[derive(Debug, PartialEq, Clone, Copy, TryFromPrimitive)]
#[repr(u8)]
pub enum Keycode {
OverflowError = 0,
Escape,
Num1,
Num2,
Num3,
Num4,
Num5,
Num6,
Num7,
Num8,
Num9,
Num0,
Minus,
Equals,
Backspace,
Tab,
Q,
W,
E,
R,
T,
Y,
U,
I,
O,
P,
LeftBracket,
RightBracket,
Enter,
Control,
A,
S,
D,
F,
G,
H,
J,
K,
L,
Semicolon,
Quote,
Backtick,
LeftShift,
Backslash,
Z,
X,
C,
V,
B,
N,
M,
Comma,
Period,
Slash,
RightShift,
PadMultiply, // Also PrintScreen
Alt,
Space,
CapsLock,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
NumLock,
ScrollLock,
Home, // Also Pad7
Up, // Also Pad8
PageUp, // Also Pad9
PadMinus,
Left, // Also Pad4
Pad5,
Right, // Also Pad6
PadPlus,
End, // Also Pad1
Down, // Also Pad2
PageDown, // Also Pad3
Insert, // Also Pad0
Delete, // Also PadDecimal
Unknown1,
Unknown2,
NonUsBackslash,
F11,
F12,
Pause,
Unknown3,
SuperKeyLeft,
SuperKeyRight,
Menu,
ControlReleased = Keycode::Control as u8 + KEY_RELEASED_OFFSET,
AltReleased = Keycode::Alt as u8 + KEY_RELEASED_OFFSET,
LeftShiftReleased = Keycode::LeftShift as u8 + KEY_RELEASED_OFFSET,
RightShiftReleased = Keycode::RightShift as u8 + KEY_RELEASED_OFFSET,
SuperKeyLeftReleased = Keycode::SuperKeyLeft as u8 + KEY_RELEASED_OFFSET,
SuperKeyRightReleased = Keycode::SuperKeyRight as u8 + KEY_RELEASED_OFFSET,
}
impl Keycode {
/// Obtains the ascii value for a keycode under the given modifiers
pub fn to_ascii(&self, modifiers: KeyboardModifiers) -> Option<char> {
// handle shift key being pressed
if modifiers.is_shift() {
if modifiers.is_caps_lock() && self.is_letter() {
// if shift is pressed and caps lock is on, give a regular lowercase letter
return self.as_ascii();
} else {
// if shift is pressed and caps lock is not, give a regular shifted key
return self.as_ascii_shifted();
}
}
// just a regular caps_lock, no shift pressed
// (we already covered the shift && caps_lock scenario above)
if modifiers.is_caps_lock() {
if self.is_letter() {
return self.as_ascii_shifted();
} else {
return self.as_ascii();
}
}
// default to regular ascii value
self.as_ascii()
// TODO: handle numlock
}
/// returns true if this keycode was a letter from A-Z
pub fn is_letter(&self) -> bool {
match *self {
Keycode::Q |
Keycode::W |
Keycode::E |
Keycode::R |
Keycode::T |
Keycode::Y |
Keycode::U |
Keycode::I |
Keycode::O |
Keycode::P |
Keycode::A |
Keycode::S |
Keycode::D |
Keycode::F |
Keycode::G |
Keycode::H |
Keycode::J |
Keycode::K |
Keycode::L |
Keycode::Z |
Keycode::X |
Keycode::C |
Keycode::V |
Keycode::B |
Keycode::N |
Keycode::M => true,
_ => false,
}
}
/// maps a Keycode to ASCII char values without any "shift" modifiers.
fn as_ascii(&self) -> Option<char> {
match *self {
Keycode::Escape => Some(char::from(27)),
Keycode::Num1 => Some('1'),
Keycode::Num2 => Some('2'),
Keycode::Num3 => Some('3'),
Keycode::Num4 => Some('4'),
Keycode::Num5 => Some('5'),
Keycode::Num6 => Some('6'),
Keycode::Num7 => Some('7'),
Keycode::Num8 => Some('8'),
Keycode::Num9 => Some('9'),
Keycode::Num0 => Some('0'),
Keycode::Minus => Some('-'),
Keycode::Equals => Some('='),
Keycode::Backspace => Some(char::from(8)),
Keycode::Tab => Some(char::from(9)),
Keycode::Q => Some('q'),
Keycode::W => Some('w'),
Keycode::E => Some('e'),
Keycode::R => Some('r'),
Keycode::T => Some('t'),
Keycode::Y => Some('y'),
Keycode::U => Some('u'),
Keycode::I => Some('i'),
Keycode::O => Some('o'),
Keycode::P => Some('p'),
Keycode::LeftBracket => Some('['),
Keycode::RightBracket => Some(']'),
Keycode::Enter => Some('\n'),
Keycode::A => Some('a'),
Keycode::S => Some('s'),
Keycode::D => Some('d'),
Keycode::F => Some('f'),
Keycode::G => Some('g'),
Keycode::H => Some('h'),
Keycode::J => Some('j'),
Keycode::K => Some('k'),
Keycode::L => Some('l'),
Keycode::Semicolon => Some(';'),
Keycode::Quote => Some('\''),
Keycode::Backtick => Some('`'),
Keycode::Backslash => Some('\\'),
Keycode::Z => Some('z'),
Keycode::X => Some('x'),
Keycode::C => Some('c'),
Keycode::V => Some('v'),
Keycode::B => Some('b'),
Keycode::N => Some('n'),
Keycode::M => Some('m'),
Keycode::Comma => Some(','),
Keycode::Period => Some('.'),
Keycode::Slash => Some('/'),
Keycode::Space => Some(' '),
Keycode::PadMultiply => Some('*'),
Keycode::PadMinus => Some('-'),
Keycode::PadPlus => Some('+'),
// PadSlash / PadDivide??
_ => None,
}
}
/// same as as_ascii, but adds the effect of the "shift" modifier key.
/// If a Keycode's ascii value doesn't change when shifted,
/// then it defaults to it's non-shifted value as returned by as_ascii().
fn as_ascii_shifted(&self) -> Option<char> {
match *self {
Keycode::Num1 => Some('!'),
Keycode::Num2 => Some('@'),
Keycode::Num3 => Some('#'),
Keycode::Num4 => Some('$'),
Keycode::Num5 => Some('%'),
Keycode::Num6 => Some('^'),
Keycode::Num7 => Some('&'),
Keycode::Num8 => Some('*'),
Keycode::Num9 => Some('('),
Keycode::Num0 => Some(')'),
Keycode::Minus => Some('_'),
Keycode::Equals => Some('+'),
Keycode::Q => Some('Q'),
Keycode::W => Some('W'),
Keycode::E => Some('E'),
Keycode::R => Some('R'),
Keycode::T => Some('T'),
Keycode::Y => Some('Y'),
Keycode::U => Some('U'),
Keycode::I => Some('I'),
Keycode::O => Some('O'),
Keycode::P => Some('P'),
Keycode::LeftBracket => Some('{'),
Keycode::RightBracket => Some('}'),
Keycode::A => Some('A'),
Keycode::S => Some('S'),
Keycode::D => Some('D'),
Keycode::F => Some('F'),
Keycode::G => Some('G'),
Keycode::H => Some('H'),
Keycode::J => Some('J'),
Keycode::K => Some('K'),
Keycode::L => Some('L'),
Keycode::Semicolon => Some(':'),
Keycode::Quote => Some('"'),
Keycode::Backtick => Some('~'),
Keycode::Backslash => Some('|'),
Keycode::Z => Some('Z'),
Keycode::X => Some('X'),
Keycode::C => Some('C'),
Keycode::V => Some('V'),
Keycode::B => Some('B'),
Keycode::N => Some('N'),
Keycode::M => Some('M'),
Keycode::Comma => Some('<'),
Keycode::Period => Some('>'),
Keycode::Slash => Some('?'),
_ => self.as_ascii(),
}
}
}